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Expeditions: Viking - Review @ RPGCodex

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 20, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Tigranes of the RPGCodex has reviewed Expeditions: Viking:

    Expeditions: Viking - A Review
    Expeditions: Viking is the third title from Danish indie outfit Logic Artists. The first, Expeditions: Conquistador, was one of those indie games that found payload in the glory days of CRPG Kickstarters - and, by most accounts, had made good on its promises. It took the awfully underutilised premise of colonial expeditions (and, in general, historical settings) and provided an addictive mix of overworld exploration, resource management, little CYOA sequences, and good old turn-based tactical combat. The sequel, then, comes with fairly high expectations. They had a good thing going, these Danes; could they build on it, and provide something bigger and better? The answer is, in fact, quite complicated.

    [...]

    Verdict
    Is Expeditions: Viking a good game? Yes, yes it is. My criticisms are many, but they address the relatively lofty heights to which the game clearly aspires: a turn-based tactical RPG that somehow merges elements of an exploratory, resource-management strategic layer with a quest/story-driven model. The results are ambiguous, and in many ways, I prefer the tightly woven mechanics of Conquistador. But if you were to ask me whether it is worth the money, I would answer, absolutely: it is a game that provides robust turn-based tactical combat, a competently written historical setting, and plenty of entertaining quests. I dearly hope that the Expeditions series continues - and continues to tinker its formula.​
     
    Last edited by a moderator: May 20, 2017
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