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Fallout 4 - Creation Club Content tested

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 2, 2017.

  1. RPGWatch

    RPGWatch Watching... Staff Member ★ SPS Account Holder

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    [​IMG]PC Gamer checked out the Creation Club content for Fallout 4:

    I spent $15 on Fallout 4's Creation Club content, and here's what I got
    A big-ass gun, a smaller-ass gun, a cool backpack, some power armor, and a couple Pip-Boy skins. Was it worth it?

    Bethesda's Creation Club FAQ asks itself "Is Creation Club paid mods?" It also answers itself: No. In related news, today I paid for $15 worth of mods from the not-paid-mods Creation Club store to try them out.

    Okay, fine, I know what Bethesda is trying to say. They have hired modders to be creators of new content, and since they don't call the creations mods, they don't have to cop to being a paid mods system. Either way, I'm mostly okay with it: modders are getting paid, and there's not a fusion gun being held to anyone's head forcing them to buy anything. I still think the mods-er, creations-should be free for players, since new content (such as free mods) extends the life of games, thus keeping older games relevant, thus leading to future sales.

    Moving on. My first little gripe is that you can only shop in the Club store while in-game, which I sort of don't like, especially since when you buy something, you need to restart the game to update the data file anyway. Call me old fashioned, but when I shop for futuristic guns for my virtual character to shoot mutants in the face with, I prefer to do it in a web browser.

    Another gripe, and this one is substantially bigger: I don't see a way for customers to rate the Creation Club mods-sorry, content-they've purchased. Bethesda's free mod library allows for ratings from 1 to 5 stars. Creation Club, as far as I can tell, does not. That feature needs to be added post-haste. Call them mods, don't call them mods, but let players tell each other if they like them or not.

    [...]​
     
    Last edited by a moderator: Sep 2, 2017

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