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General News - Life on the Grid @ The Digital Antiquarian

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 15, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Digital Antiquarian looks back at dungeon crawlers with real-time grid-based movement:

    [​IMG]

    Life on the Grid The Digital Antiquarian

    [...]

    But it's another, almost equally interesting example of this process that's the real subject of our interest today: the case of the real-time grid-based dungeon crawler. After the release of Sir-Tech's turn-based dungeon crawl Wizardry in 1981, it wasn't hard to imagine what the ideal next step would be: a smooth-scrolling first-person 3D environment running in real time. Yet that was a tall order indeed for the hardware of the time - even for the next generation of 16-bit hardware that began to arrive in the mid-1980s, as exemplified by the Atari ST and the Commodore Amiga. So, when a tiny developer known as FTL decided the time had come to advance the state of the art over Wizardry, they compromised by going to real time but holding onto a discrete grid of locations inside the dungeon of Dungeon Master.

    [...]
     
    Last edited by a moderator: Jan 15, 2019
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