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Ghost of a Tale - Update 4.33

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 1, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Update 4.33 for Ghost of a Tale is a major bugfix:

    New patch release (v4.33)! Bug fixes galore!
    Here is a new patch release addressing some more bugs! As always this is all thanks to your guys' steadfastness in reporting those in helpful details!

    I'm pleased to say overall we are seeing less and less critical bugs being reported anymore (if at all). Which to us means less time spent hunting bugs and more time spent on adding content!

    Which I think you'll agree is good news... :)
    Fixed:
    • If Tilo stands in the window with the rose by a lectern and look back through the windows the interior section disappears
    • Colliders of window sills are too low (Tilo's feet penetrate the geometry)
    • In the collapsed tower the pushable beam's hole in the wall doesn't match the shape of the beam itself
    • Various parts of the courtyard are switching off when Tilo's on top of the gatehouse roof (between the 2 courtyards)
    • Tilo doesn't die when falling from the window of the highest tower
    • Tilo can get stuck behind the open metal gate off the rampart (if falling from the outcrop above)
    • Small geometry hole in the ceiling of Tilo's cell
    • Torch light leaking through wall in Powderkeg's cell
    • Couple of typos in Faustus and Rolo's dialogs
    • When opening the door to the tunnel that leads beneath Kerold's cell the "pull lever" text stays on screen
    • Cases where the wrong (unequipped) tool is highlighted when opening up the inventory
    • Case where some icons still refer to the mouse although only a gamepad is being used
    • Light leaking in spiral staircase passage between the courtyards
    • Some fog particles can be seen in the sewers' cistern which disappear when getting towards the stairs
    • Light leaking in Rolo's forge in the morning
    • Gusto & Fatale disappear when entering the cell next to theirs (while they should still remain visible)
    • Light leaking in war room at different times of the day
    • If you save before the first rat comes in to open the metal gate and Tilo afterwards get killed, the rat won't come to open the gate (as he's supposed to) after reloading the save
    Improved/Changed:
    • The sun is now more visible during sunrise and sunsets (to justify the specular highlights on the lake)
    • Text font on the song book's UI is now larger (easier to read)
     
    Last edited by a moderator: Jul 1, 2017
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