1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Interview with J. E. Sawyer

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 26, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Darien)

    J. E. Sawyer, Co - Designer on both Icewind Dale and IWD: Heart of Winter, was recently interviewed by Computer Games Online. Although they couldn't seem to get his name right (J.D.?), the interview is nonetheless a good read. Here's a short excerpt from this entertaining interview.

    What is the biggest misconception that the general public has regarding the game making process? What was your biggest misconception when you started working at Black Isle?

    I think the general public often has a skewed perception of the reasons behind developer choices. I also think that the general public perceives too much power in the hands of game designers. We often get credit for things we weren't responsible for. On the flip side of the coin, we often get blamed for things we weren't responsible for. Part of the difficulty with this is that designers have different roles and responsibilities at different companies. At Black Isle, designers are responsible for the story, characters, items, game system, and so on -basically, game content. We don't program anything and we don't illustrate anything that goes into the game.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.