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Into The Breach - Preview @RockPaperShotgun

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 1, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Into The Breach is smart, tense and surprising according to RockPaperShotgun.

    Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn't alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an extent, but its most notable feature isn't tied to the setting at all - it's that this is a tactical combat game in which the enemy is entirely predictable. Everything is explained below, but in short, this might be the smartest turn-based design I've seen since Invisible, Inc.

    Before plunging into all of the complexities, here are the basics. At the beginning of every turn, the monsters make their plans, and every move they make is written on to the tiny one-screen map. No action has been taken though. The monsters make their plans first, but the player acts first, using the abilities of their mechs and pilots to counter the coming onslaught.

    Many strategy games conceal information, forcing the player to work with an incomplete picture, and most use an element of randomness when the shit hits the fan and the bullets hit their target. Into the Breach ditches dice rolls and deception, relying instead on the abilities of units and terrain features to create emergent tactical situations that create chain reactions and unexpected, though predictable, outcomes.​
     
    Last edited by a moderator: Mar 2, 2017
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