1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Is Open Locks skill really needed in IWD2?

Discussion in 'Icewind Dale 2' started by Rik Kirtaniya, Oct 6, 2017.

  1. Rik Kirtaniya Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 29, 2017
    Messages:
    10
    Likes Received:
    0
    Hello everyone.
    This is my first post (or rather, query) on Boards o' Magick. It's been a month or two, since I've started playing IWD2. I'm currently in the first part of chapter 4. I don't have a high level rogue in my party, just a Tiefling Rogue 1/ Wizard X. I've come across many locks in the game, and I could bash all of them in with my raging half-orc barbarian ( 22 + 4 strength), save the ones that need a specific key. What I am wondering is : As I proceed further, do the locks become progressively difficult to bash? I mean, is it only through the exclusive use of Open Locks skill that they can be opened? I don't mind the traps that I might set off by bashing the locks, simply because they aren't lethal. Also, if the answers to both the above questions are "No", is it worth putting points in the Open Locks skill ( provided you have a muscular half-orc barbarian) ?
     
  2. SlickRCBD Gems: 23/31
    Latest gem: Black Opal


    Resourceful Veteran

    Joined:
    May 7, 2005
    Messages:
    1,579
    Media:
    16
    Likes Received:
    67
    Gender:
    Male
    To answer your question, I don't think there are any locks that will make the game unwinnable that cannot be bashed or opened with keys, however there are a few with good treasure that you will not be able to open this way.
    There is also the 2nd level sorcerer/wizard spell "knock" that can be used as a substitute to open those locks however. There are none that cannot be bashed, opened with a key, or opened with knock.

    Frankly, I'm shocked that it is not available as a domain spell for clerics of Mask, even if they had to give clerics of Mask extra choices for the domain spell. Heck, Find Traps, Knock, and Invisibility are just so appropriate that I've been toying with the idea of modding the game to make them 2nd level domain spell choices for Mask. I just haven't gotten around to learning how to use WeiDU to make it easy to install for others.
     
  3. Rik Kirtaniya Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 29, 2017
    Messages:
    10
    Likes Received:
    0
    I guessed the same. I would rather have a tough frontliner than a pure rogue, so I need to resort to the substitutes of open locks skill.

    By the way, Mask is the lord of Shadows and Trickery. He never had the "traps" domain under him ( so I don't think he can grant power to detect traps and open locks). Someone dealing with traps would rather be a cleric of Baravar Cloakshadow (the gnomish god of traps and wards).
     

Share This Page

Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!