1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

"Jefferson" Project Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 7, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Veldrin)

    Here are today's "Jefferson" project forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    J.E. Sawyer, Lead Designer

    The Sky: The engine can show sky if we choose to do so. It will be rare that we choose to do so. Our levels are optimized for our "typical" viewing angle (between 38.5 degrees above the horizon to straight down). But yes, we have put skyboxes in our levels and whipped around like they were little Quake maps.

    Quote: Why do people since Baldur's Gate say this. Hey, if you control the character it is NOT an NPC, it is a PC. Terms like CNPCs I don't think are right either.

    Cohorts are classified as NPCs played like PCs (under player control). The fact is that CNPCs in Jefferson are under player control as long as they trust the Protagonist, which is even less leeway than what is given to D&D cohorts. The player doesn't make them, the player has to deal with their pre-made attitudes and biases, and the player can potentially alienate them to the point of abandonment or hostility. Those factors are all outside of the player's control.

    I wasn't suggesting that Jefferson's CNPCs were "superior" to D&D cohorts. I was responding to the claim that "CNPC" is an incorrect term because the player can control them. Players can control cohorts, but cohorts are still NPCs.
     
    Last edited by a moderator: Jan 4, 2018
  2. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Capt. Tripps)

    So is he saying that the NPC's in Jefferson are going to be like the one's from the BG series? We will be able to tell them where to go, when and who to attack? There's no link to the forum this came from so I can't tell if I'm taking this out of context.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.