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Kingmaker - Tabletop Inspirations

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 12, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]In update number 5 of the Pathfinder: Kingmaker campaign it is explained in what way tabletop gaming inspires their game development.

    You all have your favourite memorable events in the Kingmaker Adventure Path and many of you wanted to know, if and how they will make it into the computer game and how they will play out. So in today's update, let us tell you about our approach to transitioning events from tabletop to the computer game experience. Every member of our team is playing the Kingmaker campaign on the table to have a first-hand experience of the campaign, its story, NPCs, and events. We are split into several parties, who get together regularly to share their exploits. Each party is excited to share their stories and make sure that their experience will be translated into the game somehow. Let's take Candlemere tower as an example - all our GMs approached this event differently, each of them imagining old gods and faith in their own way. One party experienced it as an underground complex filled with strange devices and substances, while another had a more horror-like experience and tried to deal with a swarm of will-o'-wisps that came to feed on their fears. We discussed those experiences and decided to make Candlemere a more prominent location with ties to the... let's call it the 'important quest' (to avoid spoilers).

    Or take the encounter with a Hill Giant, who is not an ordinary aggressive monster, but a sad creature, who is searching for his mate and suffering from a severe hangover. Players in one of our groups decided they wanted to console him and even hire him to be the kingdom strongman. They brewed a barrel of strong drink just for him! Alas, due to some tragic events, they ultimately found the poor giant dead.​
     
    Last edited by a moderator: Jun 13, 2017
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