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Labyrinth - Progress Report

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 31, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Here's the progress report #55 for the Early Access Strategy RPG Labyrinth:

    Week 55 Progress Report
    Steam Winter Sale

    Labyrinth is on sale for $4.99 during the Steam Winter Sale, -50% off! The Winter Sale 2016 runs from Dec 22, 2016 @ 9:50am Pacific to Jan 2, 2017 @ 10:10am Pacific. Grab it for a Stocking Stuffer today!

    Development
    • The team has been hard at work getting the Defense Tutorial Update ready for release. It is getting closer and we are starting QA today. In addition to finishing integration efforts to get the game running on the authoritative server and fixing related bugs, the team worked on the following this week:
    • The Engineering Team worked on Server/Back End Architecture; Rewards UI; and Boss Tutorial Rewards UI.
    • The Design Team worked on Tutorial clean-up and polish; Quest integration; and whole set card balance and tuning, with an emphasis on Boss cards, minions, and spells.
    • The Art Team worked on new legendary minion models, interface polish, and numerous card visual improvements.
    • The Audio Team worked on Arcane Protector FX; and Hard Light, Lightning Cone, Lockdown FX.
    Upcoming Update

    We would like to give you advanced warning that we plan to reset accounts on the next update. There will also be a maintenance period when the game will be down while we update. We will announce at a later date exactly when we will start maintenance and releasing the update.

    As for the account reset, we will be resetting all Gold, Stardust, Levels, XP, game state, and Card Collection inventory to the "new account starting state" and then refunding Gold and Stardust equivalent to what you earned previously by playing and building your collections. After the update, when you log in, your gold will be equal to:

    Gold = (Card packs purchased * 100) + (Gold balance)

    For stardust it will be equal to:

    Stardust = (Logins since 9/23 * 5) + (Boss wins since 9/23 * 10) + (Stardust balance before 9/23)

    Due to inconsistencies with our Stardust data and bugs in the rewards system, we cannot come up with a Stardust formula as accurate as our Gold formula. However, the method shown above overstates the Stardust we are returning to players because we have more accurate Boss wins data than you would expect, since you did not always get notifications of Boss wins due to the bugs.

    Happy Holidays!

    Happy holidays to all of our backers and fans! Thank you for your support and warm holiday wishes. Most of us at Free Range Games plan to take a little time off next week and come back fresh to bust bugs and get the update out!​
     
    Last edited by a moderator: Dec 31, 2016
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