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Lords of Xulima II - About the Sequel

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 24, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Numatian Games explains the difficulty level of their Lords of Xulima sequel:

    The Sequel: More casual or more hardcore? Greetings!

    Recently, there have been some hot discussions in the forum about if the sequel of Lords of Xulima would be more casual to attract more potential buyers or more hardcore to please the old-school fans. So we would like to talk about this topic and clarify this aspect before the rivers of blood flood the forum.

    First, don't confuse Accessible with Casual
    A game can be more casual or more hardcore independently of their accessibility level. Lords of Xulima is big, challenging and deep, with lots of mechanisms and possibilities but, it is very accessible. It is very easy and simple to play (move the avatar, talk with NPCs, disarm traps, level up, combat...). We dedicated a lot of work to achieve that level of simplicity of playing. On contrast, old-school games seemed much more hardcore than they actually were because of their obscure and awkward interfaces.

    We will always try to make the games as accessible as possible so any player can play it, but with the same level of challenge and depth as they were originally designed.

    [...]

    So how will the sequel be?
    Let's just say that in Numantian Games, we will always focus on creating deep and challenging games. It is our seal and always will be. So, of course, it won't be a casual game and it won't have casual options to disable mechanisms of the game. We will use the same method for casual players: a low difficulty mode, but they will have to play the same game with the same mechanisms (food, traps, encounters...) as any other player.

    Indeed, the game will be even more challenging, more open, with more depth, more options to evolve the party, and many more secrets. There will be a special ending that will be a truly hardcore experience and more special rewards for the higher difficulties.​
     
    Last edited by a moderator: Mar 26, 2017
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