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Mass Effect: Andromeda - Review @ RPG Site

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 26, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPG Site has reviewed Mass Effect: Andromeda:

    After the highs of the Mass Effect trilogy, being tasked with taking that universe further is a daunting order. An incredible space opera spanning three games with The Normandy's crew isn't something easily uncoupled from expectations into future games - or any Bioware title for that matter. Mass Effect: Andromeda's greatest challenge is surviving the series' towering legacy, and it is here that both its greatest successes and failures are found.

    Andromeda's story, characters, environments, and sound are Mass Effect to their very core. Taking Ryder as far away from Shepard as possible gives the game the distance it needs to start somewhat fresh away from some of the minutiae of the trilogy. However, the goodwill built up by the Tempest's crew and the journey into Andromeda is significantly damaged by struggling performance and a jarring lack of polish in places.

    [...]

    For all the hyperbole around rough animations online and for all the complaints I've had to raise in this review, it bears saying outright - Mass Effect: Andromeda is a good game.

    It needs to be repeated over and over, as with any luck most of the worst offenders to its quality such as crashes can and will hopefully be patched. The facial animations melt into the background as the story immerses you - and it'd be silly to pretend that the trilogy didn't have any of that 'Bioware jank' going on - it's just more immediately noticeable here. Perhaps this console generation shift has moved the quality goalposts further than Bioware were able to reach in this title.

    The back half of the game is certainly a drastic improvement on the early parts, and the way it wrapped up certainly boosted my impressions of the game. I'm particularly fond of Andromeda's tone. It's hopeful, and feels more bright-eyed than the trilogy. Where the trilogy games each wrap up with the feeling that chapter is closed, Andromeda encourages you to return post-game and continue the adventure - because in a new galaxy, there's lots of exploring to do.

    Andromeda has a spirit that I don't want to see squashed by technical failures and a few questionable design decisions. Andromeda is ambitious and above all else it has heart - the deeper I got into the game, the more glued to it I became. Had it been anything less I would've sat my controller down and given up, but the journey most certainly made the struggle worth it.

    Ryder's tale feels like a solid beginning to something new. It needs more than a little polish, and probably some extensive work under the hood, but Andromeda has reassured me Mass Effect can exist without the Citadel, Earth, Shepard or even Ryder. This new galaxy left me with more questions than answers, but I'm okay with that. I hope another entry to the series means more exploration into every corner of humanity's new home.

    Score: 7/10
     
    Last edited by a moderator: Mar 26, 2017
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