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Neverwinter Nights 1.26 Patch Released

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 16, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Mollusken)

    Many new bugs have been introduced with the 1.25 patch, and this new 1.26 patch should fix those and a few other things. It's available for download with the update function in the Neverwinter Nights launcher. Here are the release notes.

    WARNING! ALL MODULES CREATED/SAVED WITH THE VERSION 1.26 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.25 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.25 OR HIGHER THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.25 OR HIGHER TOOLSET.
    IF YOU WANT TO GO BACK TO 1.25 OR 1.24, WE HAVE A REVERT PATCH AVAILABLE.

    Neverwinter Nights Game

    - Fixed the AC application bug where AC changes through spells and feats weren't being applied, but were being removed. Please note: Stoneskin and Greater Stoneskin are not supposed to change your AC.
    - Fixed a crash using Direct Connect on LAN server page.
    - Fixed a GameSpy chat crash
    - Double-clicking in chat once again will start sending a private message.
    - Supressed a To Hit roll when casting healing spells. This To Hit roll was only for using healing to attack hostile undead.
    - Changed default chat mode to Talk.
    - Made a fix for barter panel text - some of it was not being clipped properly.
    - Fixed the history page so it will show servers on same IPs but different ports.
    - Fixed an issue with the save game screen and NWN module names not showing up as translated.
    - Fixed the player list multiple selection bug.
    - Fixed it so that campaign hints do not show up in user created modules.
    - Direct connecting as a DM now properly prompts for the DM password. The text was missing before.
    - Changed the default sort column on the Buddy List to server name instead of player name. This just looks better as it packs all offline servers together.
    - Fixed an display issue with connecting to a server loaded from a save game and displaying the wrong character information.

    Scripting-specific

    - Made a fix to DecrementRemainingFeatUses() - You must have at least one feat use remaining to be able to decrement it.
     
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