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Neverwinter Nights Constants and Spell List

Discussion in 'Game/SP News & Comments' started by NewsPro, May 31, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    One of the posters on the official Neverwinternights message boards combed through the E3 demo and pulled out a list of constants used in the scripting language. Trent Oster's comment is at the end of the list.

    -- Constants --

    Alignment_[Only neutral was visible, I assume all will be by launch]

    Area_Transition_[CITY, CRYPT, FOREST, RANDOM, RURAL, USER_DEFINED]

    Attack_Bonus_[baseattack, misc, offhand, onhand]

    Attitude_[Aggressive, Defensive, Neutral, Special]

    Body_Node_[Chest, Hand]

    Class_Type_[Animated, Bard, (yadda yadda), Unholy, Holy]

    Creature_Type_[Class, (too blurry), Racial]

    Damage_Power_[Energy, Cold, Iron, Natural, Normal, Plus_(five,four,three,two,one), Silver]

    Damage_Type_[Acid, Bludgeoning, Cold, Divine, Electrical, Fire, Magical, Negative, Physical, Piercing, Positive, Slashing, Sonic, Subdual]

    Direction_[North, South, East, West]

    Duration_Type_[Instant, Permanent, Temporary]

    Effect_Type_[Ability_Bonus, Arcane_Spell(scrolls off screen), Area_of_Effect, Attack_Bonus, Blind, Charmed, Confused, Damage_Bonus, Damage_Immunity, Damage_Reduction, Damage_Resistant, Dazed, Deaf, Dominated, Enemy_Attack_Bonus, Entangle, Frightened, InvalidEffect, Invulnerable, Lightning, Modify_AC, Movement_Speed, Paralyze, Regenerate, Saving_Throw_Bonus, Sleep,Spell_Resistance, Stunned, Temporary_Hitpoints]

    False

    Inventory_Slot_[All Slots]

    Metamagic_[Empower, Extend, Maximize, None]

    Num_Inventory_Slots

    Object_Type_[Area_Of_Effect, Creature, Door, Invalid, Item, Trigger, Waypoint]

    Pi

    Player_Char_[Is_PC, Not_PC]

    Poison_[Arajira_Venom, Arsenic, Merilith_Venom, Black_adder_venom, Lotus_extract, Blade_Bane, Bloodroot, Blue_Whinnis, Burnt_Othur_Fumes, Carrion_Crawler_Brain_Juice, Colossal_Spider_Venom, Dark_Reaver_Powder, Deathblade, Dragon_Bile, Ettercap_Venom, Gargantuan_Spider_Venom, Giant_Wasp_Poison, Greenblood_Oil, Huge_Spider_Venom, Malyss_root_paste, Medium_Spider_venom, Nightshade, Nitnabit, Oil_of_taggit, Phase_spider_venom, Pit_Fiend_Ichor, Purple_Worm_Poison, Quasit_Venom, Sassone_Leaf_Residue, Shadow_Essence, Small_Centipede_Venom, Striped_Toadstool, Terinav_Root, Tiny_Spider_Venom, Ungol_Dust, Wraith_Spider_Venom, Wyvern_Poison]

    Racial_Type[Aberation, All, Animal, beast, Construct, Dragon, Dwarf, Elemental, Elf, Giant, Gnome, Halfelf, Halfling, Halforc, Human, Humanoid_(goblin, Monstrous, Reptilian), Invalid, Magical_Beast, Outsider_(Chaotic, Evil, Good, Lawful, Neutral), Shapechanger, Undead, Vermin]

    Radius_Size_[Colossal, Gargantuan, Huge, Large, Medium, Small]

    Saving_Throw_[All, Fort, Reflex, Will]

    Shape_[Cube, Cylinder, Spellcone, Sphere]

    Spell_[Acid_Fog, Aid, Animate_Dead, Barkskin, Bestow_Curse, Blade_Barrier, Bless, Bless_Weapon, Blindness_and_Deafness, Bulls_Strength, Burning_hands, Call_Lightning, Calm_Emotions, Cats_Grace, Chain_Lightning, Charm_Monster, Charm_Person, Charm_Person_Or_Animal, Circle_Of_Death, Circle_Of_Doom, Clairaudience_And_Clairvoyance, Clarity, Cloak_Of_Chaos, Cloudkill, Color_Spray, Cone_of_Cold, Confusion, Contagion, Control_Undead, Create_Greater_Undead, Create_Undead, Cure_Critical_Wounds, Cure_Light_Wounds, Cure_Minor_Wounds, Cure_Moderate_Wounds, Cure_Serious_Wounds, Darkness, Daze, Death_Ward, Delayed_Blast_Fireball, Dismissal, Dispel_Magic, Divine_Power, Dominate_Animal, Dominate_Monster, Dominate_Person, Doom, Elemental_Shield, Elemental_Swarm, Endurance, Endure_Elements, Energy_Drain, Enervation, Entangle, Fear, Feeblemind, Finger_of_Death, Fire_Storm, Fireball, Flame_Arrow, Flame_Blade, Flame_Strike, Freedom_of_Movement, Gate, Ghoul_Touch, Globe_Of_Invulnerability, Grease, Greater_(Dispelling, Magic_Weapon, Planar_Binding, Restoration, Shadow_Conjuration, Spell_Breach, Spell_Turning, Stoneskin), Gust_of_Wind, Hammer_Of_The_Gods, Harm, Haste, Heal, Healing_Circle, Hold_Animal, Hold_Monster, Hold_Person, Identify, Implosion, Improved_Invisibility, Incindiary_Cloud, Invisibility, Invisibility_Purge, Invisibility_Sphere, Knock, Lesser_(Dispel, Mind_Plane, Planar_Binding, Restoration, Spell_Breach, Spell_Turning), Light, Lightning_Bolt, Mage_Armor, Magic_Circle_Against_(x5, I assume all the alignment types), Magic_Missle, Magic_Vestment, Magic_Weapon, Mass_Blindness_and_Deafness, Mass_Domination, Mass_Haste, Mass_Heal, Melfs_Acid_Arrow, Meteor_Swarm, Mind_Blank, Mind_Fog, Minor_Glove_of_Invulnerability, Mirror_Image, Mislead, Mordenkainens_Disjunction, Mordenkainens_Sword, (too blurry), Negative_Energy_Protection, Neutralize_Poison, Phantasmal_Killer, Planar_Binding, Poison, Polymorph_Self, Power_Word_Kill, Power_Word_Stun, Prayer, Premonition, Prismatic_Sprat, Protection_From_(chaos, elements, evil, good, law, spells), Raise_Dead, Ray_of_enfeeblement, Ray_Of_Frost, Remove_Blindness_And_Deafness, Remove_Curse, Remove_Fear, Remove_paralysis, Resist_elements, Resistance, Restoration, Ressurection, Sanctuary, Scare, Searing_Light, See_Invisibility, Shades, Shadow_Conjuration, Shadow_Shield, Shapechange, Shield_of_Law, Silence, Slay_Living, Sleep, Slow, Sound_Burst, Spell_resistance, Spell_Turning, Sphere_of_Chaos, Stoneskin, Storm_of_Vengeance, Summon Creature_(, II, III, IV, V, VI, VII, VIII, IX), Sunbeam, Tensers_Transformation, Time_Stop, True_Seeing, Unholy_Aura, Vampiric_touch, Virtue, Wail_of_the_banshee, Wall_of_fire, Web, Wierd, Word_of_faith]

    Subtype_[Extraordinary, Magical, Supernatural]

    Talkvolume[Short, Whispered, Talk]

    True

    ---End of list---

    Trent Oster: Wow, you managed to get a lot of info off a recording. I'm impressed. The only caveat I have on the data you collected is we are still in aggressive development and any of the information listed at E3 could change at any time up to ship.
     
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