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Neverwinter Nights: EE - patch 1.77

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 19, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new patch for the Enhanced Edition of Neverwinter Nights has been made available:

    [​IMG]

    Features:
    • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
    Fixes:
    • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
    • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
    • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
    • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
    • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
    • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
    • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
    • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
    Content Creation Changes

    Features:

    • Toolset: The script editor now shows variables and constant declarations on double click
    • Toolset: The recent modules list has been expanded to 10 entries
    • Toolset: The compiler include limit has been bumped to 128
    Fixes:
    • Toolset: Area ambient sounds and music has been brought back to life
    • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
    • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
    Server Changes
    Fixes:

    • Server resource management on Linux in certain memory configurations has been fixed
    • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
    • A crash when reloading LTRs was fixed
    • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
    • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed
     
    Last edited by a moderator: Oct 19, 2018
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