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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 30, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Tiamat)

    Trent Oster, Producer:

    User Art:
    "IF" we can support user created content the easist way to do what you suggest would be a custom created placeable object. You could place the object almost anywhere and it will sit on top of the existing geometry. IF we can't support user created content, a trigger which displays a text string would work just fine.

    Negative Energy: You could script this by checking the turning ability of the cleric (taking in to account any feats which may effect turning). The script could unlock the door if the check is successful, otherwise the door could post a message saying "you lack the ability to channel enough positive energy to open the door"

    Character Names: You will have first and last names. In the party bar we only show the first name and there isn't much space for long first names, so If you can keep the first name under 8 characters it won't be truncated.


    Rob Bartel, Co-Lead Designer:

    Interaction and Placeable Objects:
    You won't be able to attack trees that are built into the actual tile but there are trees available as placeable objects. As such, they can do what any placeable object can do - be spawned in, destroyed, made into containers, used, spoken with (yes, you can give your tree a conversation file), and so forth. Placeable objects are very flexible and can add a lot of interactivity to your gameworld.

    The Storyline: The story's no longer mine to tell. I've rolled up my sleeves and gotten down and dirty with actual implementation, leaving the big picture to James, the Design Dept head. All I can say is that, once the plague has been cured, Lady Aribeth still seems haunted by strange nightmares concerning the events.


    Bob McCabe, Writing & Design:

    The Abbot of Tyr:
    Yes, Fenthick Moss, abbot of Tyr, will be in the game. He [Fenthick Moss] and Lady Aribeth plan to be married come Midsummer and no doubt all of Neverwinter will be invited to the wedding beneath the Founder's Tree.

    Healing Spells Damage Undead: I just checked with our resident spell master, Preston "The Law", and he assured me that all healing spells, "especially healing circle," will do damage to undead. The same is true of Lay on Hands.


    Keith Soleski, Line Producer

    Faction System:
    In our efforts to help create more dynamic AI for Neverwinter Nights we have implemented a faction system to ensure that the reactions of Creatures/Npc’s are more realistic. Basically, every PC/NPC/Creature will be a member of a group (conveniently called a faction). These factions will all have a standing in relation to the other factions in the game (ex. Faction A likes Faction B). These standings can be mutually exclusive (meaning that Faction B may hate Faction A). A factions perception will determine how they will react, anything from sycophantic toadying to blind rage at the mere presence of the offending parties. Naturally, these perceptions can be improved or worsened depending on actions in game (doing favors will generally improve your standing while bullying and mayhem will not). For all the module designers out there, you will be given much control over this process.

    In the example above, the elves may be indifferent to the PC’s (lets say the PC standing is about 50 or neutral) but they really dislike Orc’s (who have a standing of 0). As soon as the elves notice the Orc’s, their scripting will define them as enemies, thus causing the elves to attack. The PC’s (being neutral) will be left alone.

    NPC Scripting: "Many NPCs should not have a "war" first mentality." This is actually up to the module creator. You will be able to define the responses of your NPC’s however you wish through the scripting language.
     
    Last edited by a moderator: Jan 4, 2018
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