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No Truce With The Furies - Introducing Metric

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 19, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]No Truce With The Furies' latest developer blog focuses on the Metric system. (No not the measurement system a game system.) Also check out these sketches for skill visuals.

    ...
    In character creation you decide your Attributes. These 4 scores represent both your natural aptitude and learning cap in the 24 Skills that cover everything a human being needs to function. The rest of the game is spent fleshing out - and struggling against - these limitations. There are unexpected ways to overcome yourself. And inversely, being talented at something comes with a price.

    For the real lowdown - instead of telling you how the Attributes help - let me tell you how they make things worse.

    INTELLECT

    A high Intellect makes you overly confident - a cocksure intellectual. You're vulnerable to flattery, and easily lose yourself in details. (The game becomes longer). While having a low Intellect makes you dim and superficial, prone to superstition and being plain wrong.

    PSYCHE

    A high Psyche comes with emotional turmoil - an unstable psychophant. Great willpower clashing with wild imagination. You may even lose your mind. While a low Psyche makes you uninspiring, inept at influencing people. Unsavoury things come out of your mouth.

    PHYSIQUE

    Okay, you're strong but so is your death drive - a mad man and a psycho killer. A high Physique needs to be tested, needs addiction, sex and physical confrontation. You lose your shit over small things. While being un-physical means vulnerable, un-streetwise. Lacking in animal cool.

    MOTORICS

    A Motoric character is too high strung - a bit of a cokehead. A quicksilver superdetective focusing fast and then reacting (too) sharply. While being low on Motoric means you're locked into yourself. The world has trouble finding you. You're clumsy and slow.

    We've found combing these weaknesses produces more unique characters than combining strengths. Sure, there are strengths too. The obvious ones and the less obvious. More on those once we get to listing the actual Skills.

    Til then,
    the battle-worn design team of No Truce With The Furies.​
     
    Last edited by a moderator: Jan 20, 2017
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