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Outcast: Second Contact - Review @ PC Gamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 21, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PC Gamer has reviewed the open world adventure Outcast: Second Contact:

    [​IMG]

    Back in 1999, Outcast was arguably as close to the PC's answer to Legend of Zelda as we've ever seen. Effortlessly charismatic. A huge open world that invited free exploration. The absolute latest in graphics technology, at a time when something as simple as ripples in water was a sight to behold and huge sprawling worlds weren't simply majestic, but outright magic. For the five people who could run it, it was an unforgettable, glorious adventure.

    Seventeen years later, it's a little clunkier than remembered. The good news is that the magic still lingers. Our dimension-jumping hero still has the laughably '90s name 'Cutter Slade', but the world of Adelpha in which he finds himself remains a gorgeous land full of life and varied biomes to explore, with a surprisingly deep culture to befriend in his quest to save their world and our own from a science experiment gone wrong. Think Stargate, only without every new adventure conveniently taking place in a woody part of Vancouver.

    [...]

    For new and returning players though, Outcast still has its most important quality-that deep charm. It covers up the often awkward combat and movement, and adds immeasurably to just running around and exploring and learning Talan culture in a way James Cameron can only wish folks wanted for the Na'vi. Adelpha remains a wonderful world to spend time in, and its story knows exactly how long you'll want to do so. It remains a shame we never got the planned sequel, but at least its legend and legacy now live on in style.

    Score: 82/100

    A fine remake of a game that deserves to be played as much as it gets fondly remembered.
     
    Last edited by a moderator: Nov 21, 2017
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