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Path of Scion - Announced

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 13, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]An interesting indie RPG called Path of Scion has been in development since November 2016:

    About the World
    The story takes place in the unforgiving world of Wesvenia where the humans are the dominant species. However they share it with others: dwarves, elves and goblins live in minority among them. These races have highly different moral and cultural values then the ruling humans and this breeds tensions in the realm.

    Common people fear the mystical arts of magic and find comfort in miracles of gods more easily. But noble houses couldn't forsake magic and they possess sorcerers who are frowned upon by the church and commoners. Poverty among these races and many humans is part of everyday life and advancement is close to impossible because of the established social hierarchy.

    Only life in towns and cities may provide safety for the folk, since there are marauders wild beasts and mysterious creatures prowling in the wilderness. Adventurous souls can wonder the wilds in search of ruins of ancient and forgotten civilizations to plunder their secrets. People suffering on the edge of society provide a stark contrast to the citizens and nobles living behind the safe walls of large cities.

    Pre-Alpha-Gameplay:


    Characters
    In Wesvenia the gods and demi-gods can't manifest in physical form, so they need mortals to build connections with them in the world to extend their powers.

    These vessels are called Prophets, and they are the primary helpers of the protagonist. Each prophet shares a body with the demi-god, so you can partially control them. However, they are not mindless puppets and have their own will, desires and values.

    The Prophets are the central figures in this game, since you can't affect Wesvenia without them

    Gameplay
    For the most part the game is played real time, and uses a third person perspective. You have the opportunity to rotate and zoom the camera as well.

    Combat
    "the devil is in the details"

    If the characters get into combat, the game mode switches from real-time to a turn based mode using action points for different moves.

    We have chosen this solution for different reasons. For one it allows you to make sober-minded tactical decisions, furthermore it is the closest to the original tabletop roleplaying games.

    We are planning lots of different weapons, magical and divine spells allowing you to find the most comfortable game-style in any situations.

    Nexus Even a demi-god needs a place to manage his empire.

    We call this place the Nexus, which is your stronghold.

    Here you can train your followers, shape your divine powers into form and decide on the fate of each conquered territory.​
     
    Last edited by a moderator: Feb 14, 2017
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