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Phoenix Point - Good Guys and Bad Guys

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 21, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new update for Phoenix Point shows off the good guys and bad guys with some new art.

    [​IMG]

    Good Guys and Bad Guys

    Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality.
    The Good Guys

    So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.

    The Technician class has so far been absent from our NJ lineup. This is mainly due to some unique mechanics that the Technician has (such as their turret and exosuit arms). These all required extra animation and programming which we didn't want to rush through just to have them included in the first Backer Builds.
    The Technician, now with his un-deployed turret stowed beneath the power pack of the exosuit.

    Not only does the Technician have a deployable turret which requires its own set of animations and unique mechanics, but they also have some unique attacks of their own.
    A Technician melee range attack using the exosuit

    The art and animation teams are also busily working on the other factions. The Phoenix Project, the player faction, is one of the most anticipated. We have shown some concept work for them in the past, but now we have fully textured models.
    The Phoenix Project Assault class

    We're also working on the Alien Chitin Armor set which will be usable by The Phoenix Project in the Luxury Edition DLC
    The Alien Chitin Armor set

    Sticking with the Good Guys, (if New Jericho are the "Good Guys"), we're also working on animations for the Armadillo, the New Jericho APC.
    Everyone in the back has just spilled their coffee

    The Bad Guys

    So far we have shown the Crabmen, the Queen, some concept work for the Chiron and the Queen's larva. In this update, we're going to be looking at some developments on some of those creatures and also take a look at two new creatures.

    Let's first have a look at the progress on the Chiron.
    A selection of different Chiron mutations

    As the Chiron has a very beetle-like carapace, this provides the perfect opportunity to use some chromatic blue and purple colours. We are very conscious not to just make everything in muddy shades of brown and grey, which is so easy to do in a post-apocalyptic setting.

    Next we have the Queen.
    The Queen with a heavily armored carapace

    Back in April at EGX Rezzed, Julian did show off some new mutations for the Queen as part of his presentation, though they were untextured models at that point. Above, you can see the Queen with heavy armor (both undamaged and damaged versions).

    We said that we had 2 new enemies to share with you. So here they are!

    Firstly, we present to you The Siren.
    A small selection of the Siren mutations

    The Siren has undergone some major changes since her early concepts. Along with having some pretty nasty attacks of her own, the Siren also has a number of support abilities to help her allies and hinder your own troops.

    For something completely new and never seen before - The Juggernaut!
    Just one variation of The Juggernaut

    The Juggernaut is one of the heavy hitters for Team Pandoravirus. While we don't wish to spoil too much about the Juggernaut, they have a number off different and unique ways to attack. Some of them might really surprise you.
     
    Last edited by a moderator: Jun 22, 2018
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