1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Pillars of Eternity II - About Programmable AI

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 7, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,404
    Likes Received:
    30
    [​IMG]PCGamesN explores Pillars of Eternity II: Deadfire and enjoys the customizable AI.

    [​IMG]


    Pillars of Eternity II: Deadfire rethinks companions. As an RPG born from the Infinity Engine mould - which birthed Baldur's Gate and Icewind Dale - a heavy emphasis is placed on party-based combat. Its predecessor replicated Baldur's Gate's combat perhaps a little too faithfully, creating a system that was not only deep, but often confusing. With Deadfire, the team at Obsidian aim to rectify those problems, leaving behind not only the problems of its predecessor, but making your companions smarter and more engaging to be around.

    Take a closer look at Pillars of Eternity II's ship combat.

    A few key changes have been made to Pillars of Eternity II's party system. You can expect to see:
    • Cleaner combat mechanics that don't sacrifice the original game's depth.
    • A new AI system that provides more challenging enemies and smarter companions.
    • The ability to write AI behaviour routines for your companions.
    • A new multiclass system that allows you to craft highly diverse characters.
    • Companions that can argue or even fall in love with both you and each other.

    [...]
     
    Last edited by a moderator: Feb 7, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.