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Pillars of Eternity II - Fig Update #9

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 11, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]More info about Pillars of Eternity II on Fig:

    Update #9 - Fulvano's Voyage, Deadfire Lore, and Berath's Blessings!
    Lots of new, exciting reveals in today's update: a new stretch goal, and an in-depth look at the Deadfire from our wonderful narrative designer, Paul Kirsch, and we're especially excited to tell you about our unlockable Island Chain, powered by backers, that follows the voyages of Fulvano.

    Thanks to your help, we've blown by the $2.2 million stretch goal and we're now working towards the $2.4 million stretch goal that doubles the amount of voice over in the game, and adds Korean localization. Later this week, our next update will feature new art and graphics technology created for Deadfire, so stay tuned to the Fig page for that!

    As with all of our updates, feature releases, and game systems - always feel free to send us comments and suggestions here on Fig, or on our forums. The development team is reading and very excited for everyone to finally get to participate in the discussion. Now for the good stuff!


    Fulvano's Voyage Starts at Balefire Beacon

    Explore the sights, sounds, and smells of the Deadfire with Fulvano's guide to the archipelago. Fulvano's Voyage is our new, backer-unlockable Island Chain that players can visit and explore, and which grows along with the number of backers we get! For every 1,500 additional backers from today, we are adding or expanding another leg in Fulvano's voyage. Spread the word about Pillars of Eternity II and let's see how many islands we can add! When we hit 22,000 backers -- we will learn more of the story of this part of the Deadfire, and Fulvano will head out on the next leg of his journey.

    Centuries ago, a band of renegade dwarves fleeing the law erected the lighthouse fortress nicknamed Balefire Beacon. The torches burned with a fierce, blue light - a rallying point for their like-minded countrymen comrades. What became of the dwarves is anyone's guess, but the lighthouse is now the keep of Captain Furrante, the calculating leader of the Príncipi sen Patrena and his crew of misfit pirates.

    Next Stretch Goal -Berath's Blessings

    Berath's Blessings is a new feature for Deadfire that gives players special bonuses when they start a new game, based on achievements that have been completed in previous gameplay. Berath plays a large role in the story of Pillars of Eternity II: Deadfire that we don't want to reveal quite yet, but she will aid you at the start of your adventure with her blessings. These can be used as a helping hand to defeat that next difficulty level, to provide additional challenges, and to increase the reward for chasing down and completing achievements. Each completed achievement gives the player points to spend on blessings when they start up a new game.

    Players will be able to spend these points on a wide variety of unlocks. Some players may simply want a more powerful starting character - better starting gear or more attribute points. Other players may choose to more quickly advance through a part of the game that they don't really want to repeat - bonus faction reputation, or starting the game with extra copper coins. Players will even have the option to start the game with some of their favorite things acquired during a previous journey - starting with a favorite companion or Soulbound weapon from an earlier playthrough. There will even be unlocks that make the game harder, boosting the challenge of the next campaign.

    Lore of the Deadfire

    Greetings, backers!

    My name is Paul Kirsch, and I'm one of the Narrative Designers on Pillars of Eternity II: Deadfire. You may have come across the work I've done for Obsidian in the past - initially with the Pillars of Eternity Guidebook Vol. One, and later on the narrative team for Tyranny.

    Allow me to first offer my sincerest gratitude for the part that each of you played in the success of this campaign. Your confidence in our ability to make an enjoyable game is one thing, but the passion and enthusiasm I've seen in this campaign's reception are heartening to everyone on the team. Thank you.

    We're so excited to bring the Deadfire setting to our fans, and it's my pleasure to offer some details to whet your appetite for lore.

    The Deadfire Archipelago consists of hundreds of islands spanning thousands of miles, which means there is plenty of territory to cover - land and sea. There will be numerous opportunities to explore undiscovered islands, ancient ruins, shipwrecks, treacherous storms, and more still to come.

    The local kith (humanoid-types) are the Huana, a culture of semi-nomadic tribal aumaua who spread themselves thin across the islands. The tribes are distinct from one another, but they cleave to a shared sense of identity and tradition. Each Huana is part of a caste system that defines their role within the tribe. The warrior and priest class are at the front, with skilled artisans following close behind, and at last the modest laborers bringing up the rear. Equal treatment is not one of their core values, but those born in the disadvantaged underclass content themselves with knowing they'll earn a better place in society in their next life.

    [...]
     
    Last edited by a moderator: Feb 12, 2017
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