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Pillars of Eternity II - More Details

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 30, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Here's an info page about Pillars of Eternity 2 and a Josh Sawyer interview at PCGamesN:

    Pillars of Eternity II: what you need to know


    A few years ago, Obsidian designer Josh Sawyer flipped a map of the Forgotten Realms' Dalelands, stuck some different labels on it and named it the Dyrwood. One record-smashing Kickstarter later, he and his team had revived the spirit of the Baldur's Gate games, with the wilderness exploration and spacebar-thwacking tactical combat intact.

    Fresh from another isometric RPG, Obsidian now intend to fold some of Tyranny's reactivity and unfamiliarity into Pillars of Eternity II: Deadfire - a sequel as ambitious as Baldur's Gate II was.

    [...]​

    Josh Sawyer interview:

    [...]

    "I've worked on shipped games that were really incredibly bizarre, and that can be very off-putting to a lot of people, so I am trying to be cognisant of people's comfort zones," says Sawyer. "Especially with the audience that came to this expecting a very traditional D&D-style RPG."

    In that sense Sawyer and his team are still beholden to the commitment they made way back in the Project Eternity Kickstarter: to build a spiritual successor to Baldur's Gate and Icewind Dale.

    "I will say that Forgotten Realms high fantasy is not my first choice for my style of setting," Sawyer admits. "But I grew up playing in Greyhawk, the Forgotten Realms and even Dragonlance. When I first got started in the industry, I was making games in the Forgotten Realms. It's a setting that I had a lot of fun in, and also we know that our fans have a ton of fun in.

    "I think we've tried to grow it a little bit, but fundamentally, it's your traditional high fantasy. There are restrictions on that, but they're restrictions we knew going in."

    [...]​
     
    Last edited by a moderator: Jan 31, 2017
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