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Pillars of Eternity II - Review @ New Game Network

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 26, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]New Game Network has reviewed Pillars of Eternity II: Deadfire:

    [​IMG]

    Pillars of Eternity II: Deadfire Review

    A worthwhile sequel that runs into some rough waters

    The honeymoon period of the cRPG revival is over. Much like the pixel platformer or the point-and-click adventure game, the genre spent a few years celebrating its own resurrection with a handful of solid titles that were warmly received, in part, because it was so great to have the genre back. I'm not saying that games like Divinity: Original Sin, Torment: Tides of Numenera, or even the first Pillars of Eternity weren't good or even great games, just that part of what made them great was how refreshing it felt to see the old concepts of the cRPG not only reintroduced but being iterated on. Pillars of Eternity might have been the culmination of this honeymoon phase. The game was the most faithful recreation of the Infinity Engine games like Baldur's Gate or Icewind Dale - the interface, audio cues, and overworld structure lifted directly from the RPGs of old. There was no hiding the game's roots and that's what appealed to so many players.

    [...]

    Overall
    Pillars of Eternity II: Deadfire is a fine game that makes it easy to get swept away in the pirate life and the thrills of ship combat. It's a solid evolution on the first outing, though the technical flaws are significant and ultimately detract from the overall impression.

    Score: 76%
     
    Last edited by a moderator: May 26, 2018
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