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Pillars of Eternity II - Ship Combat and Customization

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 7, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PCGamesN explored ship combat and customization in Pillars of Eternity II: Deadfire.

    [​IMG]

    Pillars of Eternity II's ship combat is a deep and satisfying game within a game

    "Hi, I'm Ser Guybrush Threepwood, +6 mighty pirate!" is not quite the way your character introduces themselves in Pillars of Eternity II: Deadfire, but if that was an option it would certainly be in character.

    The sequel to Obsidian's homage to Baldur's Gate is leaping as far away from traditional fantasy as it can, washing players ashore in the colonial Deadfire Archipelago region. These volcanic islands are populated by diverse indigenous groups and invading corporations, while the seas are dominated by ruthless pirates and explorers. If you are to survive Deadfire, you will need to become the captain of your very own ship.

    Ships and seafaring are, on both a mechanical and lore level, what sets Deadfire and the original Pillars of Eternity apart. The ocean and islands provide a true shift in atmosphere for the series, and provide a whole host of new problems to be solved. Problems like:
    • Customising your fully modular ship to ensure it is fit for combat.
    • Recruiting a crew that possess the right naval skills and personality traits.
    • Keeping the crew happy by resolving their arguments and preventing mutinies.
    • Avoiding or engaging the villains of the ocean, be that one of many unique enemy ships or deadly sea monsters.
    • Achieving victory in the new turn-based ship combat system.


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    Last edited by a moderator: Feb 7, 2018
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