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Pool of Radiance Interview

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 19, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    An article at Wizards of the Coast has some insight by Chuck Yager, Associate Producer of PoR: The Ruins of Myth Drannor. The interview focuses on the magic in the game, and also includes some screenshots.

    Pool of Radiance: Ruins of Myth Drannor offers players plenty of opportunity to test their combat mettle against even the strongest of foes. However, powerful battles are not all just swinging swords and maces -- elements of magic round out your fighting arsenal. The game boasts two types of magic as described in the Player's Handbook: divine and arcane. Divine magics come from the gods as gifts to their devout worshippers, granting clerics (and, to a lesser extent, paladins and rangers) powers that vary from healing allies to blasting enemies with holy fire called down from the sky. Arcane magic, wielded by sorcerers, is far more devastating than is divine (though it lacks the versatility of the cleric's healing and protective spells). No party is complete without at least one sorcerer to help even the odds with a well-placed fireball, lightning bolt, or cone of cold.

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