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Praey for the Gods - Closed Alpha is Out

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 17, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The closed Alpha for Praey for the Gods is out. The latest newsletter has more details on what to expect and some screenshots.

    [​IMG]

    [...]

    When is BETA?! WHEN IS RELEASE!?

    As we've mentioned before, we're not ready to throw out a specific 2018 date for the initial release yet, especially without seeing the feedback from the upcoming Closed Alpha. We've received lots of emails and messages from our backers asking us to take our time and not rush PFTG, which we really appreciate. The closed beta and initial PC release will depend on the feedback and additional work done during Closed Alpha.

    What else is going on?

    It's crazy to think of how much work we've done since the last Newsletter.

    + Inventory UI improvements, including "3D paper doll"
    + HUD UI pick up overhaul
    + "Bread crumb" notification system
    + New 3D Items and 2D icons for inventory
    + Menu screen updated!
    + Initial starting area updates
    + Boss balancing on Yeti, Crow, Boss 3
    + Minion levels added
    + Upgradeable outfits
    + New outfits and refined outfits
    + Breaking outfits into body, boots, gloves
    + Stamina upgrade progression
    + Upgrade material items and tiered upgradeable items
    + Island/territory rework
    + Refined overall controls including grapple hook and climb controls
    + Feedback Button that directly sends us log information, screenshots, etc. (this is HUGE for testing!)
    + More caves:)
    + We got deer, boars, rabbits, and crows in
    + New music added to tower battles, new live choir recordings for Awakening and Hymn
    + Explosive arrows


    New Outfits and Outfit Updates:

    We got the light outfit in game and improved the heavy outfit a bit.

    Explosive Arrows:

    We're still trying these out and so far they are a ton of fun.

    Hunting Boar/Deer:

    Get meat and fur from these if you can find them and not scare them off. Currently, they use the same line of sight and will run from you when they see you. You can't just run onto them, head shots matter too. They'll leave behind meat and fur that can be used for survival. The meat size is different for boars, deer, rabbits, and crows.

    Caves:

    Caves have proved to be a ton of fun to both make and play through. No doubt we're going to be adding as many of these as we can. Hiding items and secrets in the caves and making them a bit of a test of skill with the grappling hook & platforming.

    Music:

    In the month of January, we did our first choir recording at Western Washington University. This was Brian, Ian, and Dan's Alma Mater and we were able to work with the exceptional concert choir to record some passes on the tracks Awakening and Hymn. We're still looking to do further live recordings once all the music is completed. We're finding a nice balance of live instrument mixed with live choir and some samples to give atmosphere and consistency.

     
    Last edited by a moderator: Mar 17, 2018
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