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Prey - Review @ PC Gamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 10, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PC Gamer has reviewed Prey:

    Prey review
    I need to get into this office. That's not entirely true. I want to get into this office, and Prey has taught me that where there's a will, there's a way. The door is unhackable, and its keycard could theoretically be anywhere on the Talos-I space station. It's time to get creative. The windows into the office are breakable, but the gap is too small for me to squeeze through. Also, my standard trick of using the Mimic power to turn into a smaller object won't work. There's no window ledge to perch on, and mugs, understandably, cannot jump very high. There is, however, a computer terminal in view of the window. I've got an idea.

    I leave and head for a fabrication station, and spend some of my resources to create a toy crossbow and a pack of foam darts. It's a joke weapon, but, in the right circumstances, a legitimately useful tool. Returning to the window, I shoot a dart at the computer's touch screen-specifically at a large square marked "Utility". Bingo. A menu opens, and inside is an option to unlock the door. Another carefully aimed dart, and I'm able to enter.

    Prey is at its best in these moments of creative problem solving. Every closed door presents a multitude of possibilities, whether that's transforming into office detritus, hacking a lock, or simply stumbling upon a keycard-like I did, moments later, on a corpse just meters away from the door. It's a first person immersive sim of the kind Arkane specialises in, but nevertheless offers a very different style and experience to the recent Dishonored 2.

    [...]

    Unfortunately, some sidequests don't quite land, and for a variety of reasons. One-a pretty lengthy revenge tale-just sort of ends, and in some potentially silly ways. Another-this time based around a difficult moral choice, with fairly heavy emotional stakes for both Yu and another survivor-was entirely undercut by having a separate character call in about a critical objective. Repositioning to hear what the caller was saying, I accidentally triggered yet another character's dialogue. In the end, four people were talking over each other about different missions and I was forced to reload and try again.

    Many of Prey's issues are a consequence of its broad range of options. Attempting to cater to a variety of play styles is laudable, but also means that Prey isn't as good a stealth game as Dishonored, nor as good a combat game as BioShock. But while the individual parts have problems, Prey is nonetheless greater than the sum of them. Prey is worth playing, mostly thanks to the strength of Talos-I as a setting, and the excellent environment design. It's fun to explore, full of interesting stories, and also looks and sounds great. Frequently, Prey's strengths build to create a tense and compelling atmosphere. And then it usually undermines it all with yet another goddamn Mimic.

    Score: 79/100
     
    Last edited by a moderator: May 10, 2017
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