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Project Wright - The Outsiders David Goldfarb

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 2, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]David Goldfarb talks to PCGamer about Project Wright and why they decided to explore what life is like at the other end of the sword.

    "It would be great if people did get emotionally attached to the creature, for sure," he says. "Certainly the incredible feedback we had from the Unity teaser we released gives us hope they might! As far as people relating to them being potentially difficult, I don't think so. There is a sort of universality of experience that lets us have empathy for animals, robots, and whatever else the imagination can come up with in fiction, film, and games."

    As for the Dark Ages setting, Goldfarb says it allows the developers to root the game in history, while still giving them some freedom to be creative. I ask him what makes this time period so interesting. "We know comparatively little about it, but enough to ground some of the more fantastic concepts of the game. I really think using history as a familiarity base helps make the fantasy stronger when you deviate from it, as opposed to creating a believable new world from whole cloth. That's much harder."​
     
    Last edited by a moderator: Dec 3, 2016
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