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Rebel Galaxy Outlaw - Interview about Player Choice

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 17, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]OnlySP interviewed the developers of Rebel Galaxy Outlaw about player choice.

    [​IMG]

    OnlySP: There are currently seven radio stations in the game with over 21 hours of content, are there any plans to add more stations/songs or the option for players to create a custom playlist from the existing songs?

    Baldree: You can create both a mixtape channel, as well as context-sensitive dynamic soundtrack for when the radio is turned off. We're considering adding some more songs after release, but the soundtrack is already pretty hefty!

    OnlySP: There is a large amount of complexity to the piloting as players will be moving around a 3D space, often in combat. How accessible is the game for players who may not have played a space or flight simulator before?

    Baldree: It's historically a big problem for accessibility. Our solution is the Autopursuit trigger (or button, if you're on a mouse). Holding it down assists you in tracking your target and managing your throttle, while still allowing you to fly. Think of it like tethering yourself to a target. We think it makes the game a lot more fun, and a lot more approachable.

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    Last edited by a moderator: Jul 17, 2019
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