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RPGWatch Feature - Planescape: Torment EE Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 10, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]With the help of some of their members RPGWatch has asked Beamdog a couple of questions about the Enhanced Edition of Planescape: Torment that is scheduled to be released tomorrow.

    JDR13: I read that the EE version will include some content that was dropped/cut from the original release of PS:T. How much did you guys have to improvise to finish the restored content? Was there significant debate over the things you chose to restore?
    Alex
    : Chris Avellone requested to personally proofread all of the text from the original game in order to make some grammar and style corrections. Other than the adjustments that Chris made, there are no other content changes or additions in PST:EE. Instead, we focused on making the game run properly on modern devices, recreating the user interface in native 4K, adding Steam Achievements and introducing a number of quality of life improvement such as zooming, object highlighting, journal searching, quickloot, combat log etc.

    Maylander: Were you nervous about changing anything in Planescape: Torment? I know you already worked on Baldur's Gate, which has a bigger audience, but Planescape: Torment leans more heavily on its writing and overall tone. It carries the game to a much greater extent.

    Alex: As the Project Lead, I defined the vision of PST:EE long before production and development started. The goal of the Enhanced Edition was to deliver the canon Planescape Torment experience to modern devices, without altering any narrative or gameplay aspects of the original. Therefore, you won't see any new companions, quests, areas, races, classes, kits, items or spells in PST:EE.​
     
    Last edited by a moderator: Apr 11, 2017
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