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Scripting for multi-class characters

Discussion in 'Baldur's Gate (Classic)' started by Big Kahuna, May 2, 2012.

  1. Big Kahuna Gems: 1/31
    Latest gem: Turquoise


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    I have a thief/mage I really like.
    I have been working him hard and he is doing great so far.
    My question regards scripting this character.
    When setting the script does it pertain to the thief? Or can it be set to pertain to the mage?

    I am asking in this in both Baldur forums because I can use same charater in both games and am assuming that the scripting is the same.
     
  2. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I personally never allow the computer to make fighting decisions. I don't use scripts.
     
  3. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Same here. The only AI I allow in my games is the default AI that remains once you've turned off the AI functions. I.e. your characters select the next nearest target to attack as long as you have them selected. Anything more elaborate than that is and should be under MY control, IMHO.

    However, that's mostly because the standard AI scripts are rather basic. Basic inventory shuffle tasks such as not wasting magical arrows on targets that don't need them or switching between melee and ranged attacks on the fly COULD be interesting propositions for a script to take care of.
     
  4. Vorona

    Vorona Shadow-Whisperer

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    From what I could tell when I went in on my own Illusionist/Thief, it looks like I can pick either a mage script or a thief script. So, if you're asking whether you can choose either mage or thief, then yes.

    I assume that a thief script would pertain to the thief and the mage script would pertain to the mage, though, so if you're asking whether a thief script would pertain to mage actions, then I don't think so, but I'm not sure.

    That said, like others, I tend to disable scripts as they cause me more problems than benefits, most of the time, especially the ones that force characters to follow fleeing enemies with a melee weapon. Before I learned how to change/turn off scripts, I had lots of problems with that.
     
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