1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Sekiro - Gameplay Video and Character Progression Explained

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 15, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,415
    Likes Received:
    30
    [​IMG]Some gameplay video from Sekiro: Shadows Die Twice and also Game Informer explores how character progression works.

    [​IMG]


    Game Informer's Dan Tack and Suriel Vazquez share new gameplay and impressions for From Software's Sekiro: Shadows Die Twice based on the magazine's cover story trip. To learn even more exclusive details on Sekiro: Shadows Die Twice, check out our feature hub - https://www.gameinformer.com/sekiro

    [...]

    [​IMG]

    A major departure hardcore From fans may scoff at is the lack of corpse runs. Though you gain experience from defeating foes in Shadows Die Twice, that experience is now divorced from currency; gold now drops from enemies as well, and you won't lose either when you die. If you're afraid that change might upset the balance of tension and accomplishment that have come define From games, there's hope: Director Hidetaka Miyazaki says death will have a detrimental effect, but wasn't willing to tell us what that might be.

    Instead, progression in Shadows Die Twice is slow but steady, as the experience points you gain from killing enemies fill a bar that eventually provides you with a skill point that, you guessed it, you can spend in a skill tree. But it wouldn't be a From game if there wasn't a catch: Before you can invest in a skill tree, you have to unlock it by finding a particular item as you explore the world.
     
    Last edited by a moderator: Jan 16, 2019
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.