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Seven - Review @ COG

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 12, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]COG has reviewed Seven: The Days Long Gone:

    [​IMG]

    Seven: The Days Long Gone Review -
    A Strong Mishmash of Genres and Mechanics


    Seven: The Days Long Gone Review

    When you mix stealth, action, an open world, and RPG elements, you get Seven: The Days Long Gone from Fool's Theory and IMGN.PRO. This interesting blend of genres and mechanics comes together to form a sort of jack-of-all-trades that's reminiscent of RPGs like Knights of the Old Republic or Baldur's Gate, yet new and exciting.
    [...]
    As much as I can praise this odd mishmash of genres and mechanics, it does suffer from some minor bugs. The frame-rate hitched a couple times, dialogue would sometimes cut off at weird points, and the combat gets a tad clunky when there are multiple people involved. The load times are also a bit long, but the world is large and plenty detailed so it's a bit understandable.

    Anyone looking for a strictly stealth game should probably stay away from Seven: The Days Long Gone because it's not what you're going to find. Instead, you'll find an RPG about a thief who grows more and more powerful as you play, giving you a ton of options and paths to choose from. For players who enjoy taking a character from zero to hero however they damn well please, Seven: The Days Long Gone is a solid choice.

    Score: 73/100

    The Good

    • Heavy RPG elements
    • Beautiful art style
    • Lots of lore/dialogue
    The Bad
    • Controls are a bit clunky
    • Stealth can be finicky
     
    Last edited by a moderator: Dec 13, 2017
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