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Shroud of the Avatar - Interview with Garriott

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 1, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Here's an interview with Richard Garriot at Polygon:

    Richard Garriott: the man, the myth, the mischief
    Early in his autobiography, Richard Garriott characterizes himself as a storyteller, a lover of yarns. After reading his new book, stuffed with tales of derring-do, I interview him via Skype. True to form, he answers almost all my questions with anecdotes, occasionally waving props into the mini-cam. He's as practiced as a Toastmaster Grand Wizard.

    I'm familiar with some of the stories he tells because I've just read them in his book. Others have only a glancing relationship with the actual question asked. But no matter, he's an entertaining old cove. Among video gaming's elite auteurs - the multi-millionaire club of game design innovators - he's probably the one you'd most readily invite to a dinner party.

    You're probably thinking of Garriott as that fella who wrote the Ultima games and then bought a ticket to space. But his stock of reminiscences go far beyond merely helping to shape video games and visiting the International Space Station for a fun fortnight. He's explored the Titanic. Hiked the Antarctic. Built amazing ghost houses.

    My dad was an astronaut
    Garriott is not the sort to hole himself up in a mansion like some 21st Century Charles Foster Kane, secluded with his greenbacks and his toys. He's out there, living it large, splashing about in the joyful puddles of existence. It's enough to make the rest of us feel a twinge of envy, perhaps even a nasty lick of resentment.

    [...]

    Shroud of the Avatar
    I ask Garriott about Shroud of the Avatar. My question is framed along the lines of "people seem to be pretty disappointed and underwhelmed by the game." As evidence, I point towards a raft of bad reviews on the in-development game's Steam Early Access page as well as negative comments on its Kickstarter page. I wonder if things are perhaps not going as well as might be hoped?

    He looks genuinely amazed at my prognosis. "I don't think so at all," he says. "We've had naysayers since the beginning. But I think what you're seeing is a side effect from open development from day one."

    [...]​
     
    Last edited by a moderator: Feb 2, 2017
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