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Skyrim - Script Extender Delayed

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 7, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]@TechRaptor The script extender (SKSE) for Skyrim Special Edition has been delayed with no new release date mentioned.

    Bad news for mod developers wanting to develop for The Elder Scrolls: Skyrim Special Edition using the Skyrim Script Extender (or SKSE). According to the mod's developer, time constraints have delayed the release of this widely used plugin, which played an instrumental part in many of the mods available for the original version of Skyrim.

    In a forum post on the Nexus Mods forums, SKSE creator Ian Patterson talks about why the SKSE has been indefinitely delayed:

    I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc.) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version.

    I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that.

    Again, sorry for getting people's hopes up.

    Alas, that is the downside of voluntary mod development: it sometimes has the take the backseat when reality comes calling. Other people in the same thread appreciate that Patterson has posted an update, even if the news wasn't what people wanted to hear.
    [...]​
     
    Last edited by a moderator: Apr 8, 2017
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