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Skyrim - Social NPCs Mod

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 8, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]@GameRant A new mod called Social NPCs for The Elder Scrolls: Skyrim (original) has been developed that adds a lot of sophistication to the NPCs.

    The Elder Scrolls: Skyrim brought a bit more realism to non-player characters when it first released, giving each NPC a unique personality, daily set schedule, and new features like the ability for the player to marry certain NPCs. However, fans of The Elder Scrolls aren't content to leave the game as-is, and one mod has taken NPCs to the next level.

    The Skyrim mod, called Social NPCs, expands vastly upon the standard functionality of NPCs in the game. Through complex programming, NPCs gain likes and dislikes and the ability to interact meaningfully with one another. The player has the ability to interact directly with the enhanced NPCs in The Honningbrew Meadery, as well as a new house that comes with the mod called "Comme il Faut House," which is named for the Comme il-Faut (CiF) AI architecture the mod is partially based upon. The work that went into the mod has been considered such a success that a team of computer science researchers are now publishing a paper based upon the mod and its underlying programming.
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    Last edited by a moderator: Aug 9, 2017
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