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Soldak Entertainment - About the next Game

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 13, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Maybe the name of the next Soldak game will be Din's Curse 2:

    [​IMG]

    Hardcore game name

    So I'm thinking about the name for the next game. I really don't like naming things; it's a pain and I don't think I'm that good at it. I'm actually more and more tempted to name it Din's Curse 2 and be done with it since there are plenty of similarities with Din's Curse. There are also some differences though.

    A quick rundown of the next game: you play as one of the Mutated, characters are hardcore (permadeath) and mutate over time, the next generation of character is evolved from his/her parents and most of your total power carries over, you do have a lot of control of guiding your character's development (picking parents, picking skills, getting rid of unwanted mutations, etc), each world has a random setup and win conditions, and your goal in each area is to prove to the world that the Mutated is a "good" and powerful race.

    Similarities to Din's Curse:
    • Overall goal is to move to an area, more often than not to help the local people, and move on to the next area
    • Both have same kind of resurrection mechanism thanks to the gods (Din in this case)
    • Tighter focus than most of our other games (not controlling a clan)
    • They are both cursed (DC your character is directly cursed by Din, in the new game basically the entire race is cursed because they are split off from Orcs)
    • Random, dynamic world (this is also true of all of our games except Kivi)
    Differences with Din's Curse:
    • You're not playing a human, but a mutated (race introduced in Zombasite: Orc Schism)
    • You're not forced into redemption, but simply trying to prove your new race is good and powerful
    • It's not a true resurrection, but mutated and carry on from "parents"
    • There are no direct hybrids, but guided mutations/evolution
    • Not just a town and a dungeon (although many scenarios do this)
    I didn't start this game as a sequel, but it fits pretty well; mostly just a change from Humans to Mutated as the focus. So what do you all think? Do you think I should go the Din's Curse 2 route or make this a separate game? Is it too different to be a Din's Curse game? Or do you not care what I call it as long as I hurry up? :)
     
    Last edited by a moderator: Jan 14, 2018
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