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Stardew Valley - Has made over 30 Million

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 7, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]@GameRevolution they talk about how well Stardew Valley has done.

    Unlike most games in the industry, Stardew Valley was released at a low price point. At an MSRP of $14.99, it was one of the least expensive games released in 2016. Although such a price point is commonly associated with short-lived indie experiences, Stardew Valley would accumulate dozens of hours of entertainment from the average player.

    Stardew Valley was soon thrust into the spotlight, hitting the number one spot on Steam's Top Seller list, accelerating sales into the hundreds of thousands within the first two weeks. It was no longer a game simply looking to fill a void left by Harvest Moon, it was one on the verge of becoming a phenomenon.

    Nearly a year later Stardew Valley would release on console, a place ripe with opportunity. Debuting during December to virtually no competition, it easily found its way onto the Xbox Store and PlayStation Store best-seller lists. And, once again, it was met with glowing reviews.

    By the end of 2016 it was estimated that Stardew Valley was owned by more than two million Steam users. This statistic puts the title's estimated revenue at over $25 million on PC alone. Given its performance on Xbox One and PS4, it is very likely that it's now sitting on a growing pile of $35 million.

    Related: GameRevolution Interview with Stardew Valley's Creator, Eric Barone

    This figure would be considered a success for the typical development studio that spends an average of $20 to $25 million to create a game. But this wasn't made by a development studio. Instead, it was made by a single person.​
     
    Last edited by a moderator: Jan 7, 2017
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