1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Templar Battleforce - Patch v2.6.5

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 30, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,392
    Likes Received:
    30
    [​IMG]Templar Battleforce has been patched to v2.6.5 introducing a human sniper enemy along with some requisite animation improvements.

    We're still in the middle of the Winter Sale, offering the best price you'll see on Templar Battleforce all year. Save 50% now and pick up this tactical RPG for yourself or for a friend!

    This week's update returns to empowering and balancing the enemy forces. The meta changes come in on the coat tails of two months of updates to add Dual Axes, 2H Hammers, and Pyro Engineers.

    We've added a deadly Sniper to the human enemies you will face. Packing a longer ranged rifle and a nasty Penetration %, the Sniper will challenge your ability to stand and hold against rogues, traitors, and any human forces. You'll need to push forward to take out these rangey enemies. They are rare among the forces, but when you hear the loud, single shot of a sniper rifle, you know what you're facing.

    In prep for the sniper, we've made improvements to the SFX & animations improvements for the standard rifle-carrying human, as well as Neptunes and Soldiers.

    Finally, we've rebalanced the human stats for all enemies above level 10. You'll find that they are tougher, more accuracy, and will pack a more significant punch. Humans simply were not scaling very well throughout the 20+ levels, but now you'll find them more challenging in later levels.

    v2.6.5 - 12/28/2016
    - New Enemy Type: human sniper fires at long distance, high penetration
    - Rebalanced all human enemies at level 10+, now hitting harder, moderately tougher
    - Improved human enemy attack animations and SFX
    - Fixed issues with Full Auto and Shredding Fire SFX on large AoE levels​
     
    Last edited by a moderator: Dec 31, 2016
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.