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The BoM item pack (It's out!)

Discussion in 'BG2: Throne of Bhaal (Classic)' started by olimikrig, Sep 22, 2005.

  1. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    The BoM item pack (users item pack)

    What is this? Well, this is an item pack that I'm on the verge og making.
    The merchant is up, the store is running, but wait! The items are missing!

    You will be the one who generates the ideas, and I'll make them come through! (Now wasn't that deep? :p )

    Things to keep in mind

    Baldur's Gate II has loads over very powerful items as it is. Some new powerful items will and should be introduced in this item pack, but what I personally was thinking on was a Underrepresented items pack that weren't overpowered, but in balance with the game.
    When you post your item suggestions, you should provide a full list of "stats" for the item, and if you can, a rough layout on the background of this given item.

    Current ideas:

    #1
    The MAGEBLADE OF THE SORCERER is an item as mystical as it is rare. None know it's true origin, but it is said that it was forged by the Pink sorcerer know as Taluntain, in the time of troubles, when the gods walked the earth.

    STATISTICS:

    Damage: 8d1+2 / 1d4 cold damage
    THACO0: +3 bonus
    Special abilities:
    +2 AC bonus
    Spells: Gives one extra fifth level spell, one extra sixth level spell and one extra seventh level spell
    Weight: 5
    Speed Factor: 1
    Requires: 10 strenght and 15 intelligence
    Only Usable By:
    Elven Mages (Single or Multi-class)


    #2
    THRWONG HAMMER +1
    Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is a descendant of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.'
    This Throwing hammer has been magically enchanted so it returns to the hand of the wielder.

    STATISTICS:

    Combat Abilities: Returns to thrower
    THAC0: +1 bonus
    Damage: 2D4 + 1 / 1d4 + 1 (melee)
    Damage type: crushing
    Weight: 4
    Speed Factor: 1
    Proficiency Type: War Hammer
    Type: 1-handed
    Requires: 9 Strength
    Not Usable By:
    Non-dwarves
    Druid
    Mage
    Thief


    #3
    THRWONG HAMMER +2
    Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is a descendant of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.'
    This Throwing hammer has been magically enchanted so it returns to the hand of the wielder.

    STATISTICS:

    Combat Abilities: Returns to thrower
    THAC0: +2 bonus
    Damage: 2D4 + 2 / 1d4 + 2 (melee)
    Damage type: crushing
    Weight: 4
    Speed Factor: 1
    Proficiency Type: War Hammer
    Type: 1-handed
    Requires: 9 Strength
    Not Usable By:
    Non-dwarves
    Druid
    Mage
    Thief

    #4
    Javalins (Rougly these are stacked throwing spears) (+1 and +2) - Olimikrig (me)

    #5
    Pilas of Returning (Rougly these are Javalins that do not stack) (+1, +2) - olimikrig(me)

    #6
    Throwing hammer of (?)

    #7
    Mace of <Deity> - Silverstar

    #8
    Elven Moonblades (Equivalent to Xan's in BG1, plus a little extra...)


    #9
    Shortbows (Decent shortbows presented much earlier in the game) - Kitrax

    #10
    Sling of <insert name> (more than one shot/round) - Blog

    #11
    The Magpie's Spear of Flight (the Magpie)

    The Magpie was an adventurer from the northern reaches of Faerun, so named for his habit of meticulously searching the battlefield for any sign of valuable items to be parted from their recently deceased owners. In combat, he was known for his exceptional displays of great cowardice, which he preferred to refer to as "hit-and-run tactics". This spear was commisioned by him, and bears his obvious hallmarks. It has been enchanted to ward against any spell that might restrict motion, whilst allowing the wielder to strike more quickly against a foe. Combined with the spear's naturally great reach, this allows a warrior to pick his battles with care.

    When holding this spear, however, one can't help but feel that one's place is not at the forefront of battle... and many of its wielders have sought to take flight at the most inopportune of moments.

    Type: Two-handed
    Proficiency: Spear
    Damage: 1D6 + 3
    THAC0: +3
    Speed Factor: 0
    Enchantment: always considered a +3 weapon when determining what can be hit
    Special:
    Free Action while equipped
    +1 attack/round " "
    Penalty to morale " "
    Not usable by:
    Cleric
    Mage
    Thief
    Monk

    #12
    +2,3 wepons with special abilities... - Abdel - Bhaal Spawn

    #13
    MAGE ARMORS - Abdel - Bhaal Spawn
    Mage armors were originally created by the renowned Bhaalspawn known as Abdel. When <CHARNAME> Slew him, the original armor was unfortunately broken, but the armor still held some energy.
    The Pink Sorcerer who had followed the progress of <CHARNAME> closely came across this item as he travelled in <CHARNAME>'s footsteps.
    The Pink Sorcerer tried to repair the armor, and succeeded at it to some degree. The vocalizing effect was still intact, but the flexibility decreasing counterspell Abdel had placed upon the armour couldn't be completely re-made. This resulted in an armor that will lower the arcane powers of the wearer. This is shown as a -'x' to the intelligence of the caster, where 'x' is 1 point of intelligence taken for each Armor class below that of 10.
    All mage armours have an enchantment that will lower the weight, and strength requirement of the armor, so the weaker mages can wear the armors.

    (This Particular Armor has been enchanted with a +x enchantment. each +1 enchantment will highten the base AC of the armor, and lower the intelligence penalty.

    STATISTICS:

    LEATHER PRICE
    Special Abilities: Vocalize (300Gp)
    -2 penalty to Intelligence
    Armor Class: 9
    Weight: 15
    Requires 4 Strength
    Usable By:
    Mage (Single- and dual)


    #14
    Bane of <insert name> (Ranger only weap) - Kuemper


    #15
    Morning star(s)

    #16
    Dagger of Backstabbing - Olimikrig (me)

    #17
    Dagger of <insert name> - Olimikrig (me)

    #18
    Ofelix Halberd of Patriotism

    Ofelix was an adventure from the northen region of Fearûn. In a sense he was from tribe of ''barbarians'' that couldn't care less about strangers. Even when invader conquered his country. They couldn't force it's inhabitant to change language or religion. After sereval years of enslavement a group of warrior plan an all out attack to expell the invader. However the insurgy was defeated and in loyalty for his land he accepted death and was executed


    STATISTICS:

    Combat Abilities: Inflict greater damage to chaotic person
    THAC0: +2 bonus
    Damage: 1D10 + 2 / + 4 vs chaotic
    Damage type: Slashing, Piercing
    Weight: 8
    Speed Factor: 6? (normal for this type of weapon)
    Proficiency Type: Halberd
    Type: 2-handed
    Requires: 9 Strength
    Not Usable By:
    Druid
    Mage
    Thief
    Cleric
    Monk

    #19
    Helm of Fire (Abdel - bhaal spawn)
    50% Protection from Fire
    Once a day can cast Fireball or Delayed Fireball

    #20
    Helm of Quickness (Abdel - bhaal spawn)
    Can cast haste 3 times a day
    Can cast improved haste once a day

    #21
    Ioun Stone of Str, Dex, etc... (Abdel - bhaal spawn)
    Adds +1 to one of the above mentioned ability stats.

    #22
    Vampic Ioun Stone (Abdel - bhaal spawn)
    Regenerate 2 HP each turn
    Vampic touch with no weapon equiped

    #23
    Gaunlets of Death (Abdel -bhaal spawn)
    -2 to Con
    -2 to all saving throws
    May cast the following spells once a day
    Finger of Death
    Death Symbol
    Power Word Kill

    #24
    Gloves of the Mage (Abdel -Bhaal Spawn)
    Reduce Casting time by 1
    Usable by Mage (Multi or Dual)

    #25
    Improved Gloves of the Mage (Abdel - Bhaal spawn)
    Reduce Casting time by 1
    +1 to AC
    Usable by Mage (Multi or Dual)

    #26
    Gloves of the Mad (Abdel - Bhaal spawn)
    -5 to Int
    -5 to Wis
    May cast chaos once a day

    #27
    Gloves of the Divine Power (Abdel - Bhaal spawn)
    One extra spells per a spells level till level 6.
    +1 HP per a level
    Usable by Clerics only

    #28
    The Helm of Invisibility (Abdel - Bhaal spawn)
    Cast Invisibility 3 times a day
    Cast Improved Invisibility once a day

    #29
    Warrior Blade (Abdel - Bhaal spawn)
    Speed Factor 1-3 (what to choose )
    Weight 12 lbs
    Thaco +2
    Damage 1d8+2
    Special Abilities
    +3 to AC
    + 1/2 attack a round
    Usable By:
    Kensai

    Noteworthy items:

    Weaponry:
    -Bastard Swords
    -Spears
    -Scimitars
    -Wazakhis (sp?)
    -Ninja-Toos
    -Throwing Spears
    -Throwing Axes
    -Throwing Daggers
    -Cross-Bows
    -Short Bows
    -Maces
    -Morningstars
    -Daggers
    -Darts
    -Halberds
    -Clubs

    Armory:
    - Buckler's
    -Robes (Some robes that provided something somewhat more useful than res. - FX, more AC vs. certain dam type, equipped mage orientated abilities)

    misc:
    - Belts
    - Amulets

    All the above items are items that are somewhat overlooked in BgII, and that I personally think deserves a wee focus.

    Feel free to discuss and critisise mine or any other's item additions, just keep in mind that if you do, you should provide a thoughtout argument as to why, and state if improvements can be made or not.

    Hope ye up fer it!

    NOTE: I know Taza had a likewise idea two years ago (Or I do now :p )...

    [ October 11, 2005, 18:04: Message edited by: olimikrig ]
     
  2. UCLAParadox Gems: 3/31
    Latest gem: Lynx Eye


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    Icicles
    Prof: Dagger (thrown)
    Damage: 1d4 + 5 cold damage
    THAC0: +2
    Abilities:
    5% chance of freezing opponent

    Gnomish Kneecapper
    Prof: Warhammer
    Damage: 1d4+3
    THAC0: +3
    Abilities:
    1) +1d6+4 (an additional 5-10) damage to all tall legged humanoid creatures (list below; no giant creatures)
    2) 25% chance of causing knockdown on above creatures (1 round of "sleep" like effect); save at +3 for no effect; cannot be dispelled if possible..
    3) 50% chance of causing slowness for 1 round (no save); cannot be dispelled if possible.
    Creatures effected:
    Elves (regular, half and Drow), humans, orcs, half-orcs, tieflings, trolls, ogres, and probably a few others I am missing.
    Usability:
    Made for Gnomes but Halflings and Dwarves can use it too.
     
  3. The Magpie

    The Magpie Balance, in all things Veteran

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    [​IMG] Ok, as I suggested spears in the first place:

    The Magpie's Spear of Flight

    The Magpie was an adventurer from the northern reaches of Faerun, so named for his habit of meticulously searching the battlefield for any sign of valuable items to be parted from their recently deceased owners. In combat, he was known for his exceptional displays of great cowardice, which he preferred to refer to as "hit-and-run tactics". This spear was commisioned by him, and bears his obvious hallmarks. It has been enchanted to ward against any spell that might restrict motion, whilst allowing the wielder to strike more quickly against a foe. Combined with the spear's naturally great reach, this allows a warrior to pick his battles with care.

    When holding this spear, however, one can't help but feel that one's place is not at the forefront of battle... and many of its wielders have sought to take flight at the most inopportune of moments.


    Type: Two-handed
    Proficiency: Spear
    Damage: 1D6 + 3
    THAC0: +3
    Speed Factor: 0
    Enchantment: always considered a +3 weapon when determining what can be hit
    Special:
    Free Action while equipped
    +1 attack/round " "
    Penalty to morale " "
    Not usable by:
    Cleric
    Mage
    Thief
    Monk


    What does everyone think? Free action seems a bit cheesy, but it does fit with the theme. An increase to movement rate would also seem to fit, but seems a bit much. But in general, any +1 attacks/round weapon is worth using, and being 2-handed stops it being abused as an off-hand weapon. The low base damage makes it difficult to overpower too much.

    [ September 23, 2005, 01:47: Message edited by: The Magpie ]
     
  4. UCLAParadox Gems: 3/31
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    (these are just comments cause you asked for them)

    I think the Free Action fits. I agree that increased movement fits too. So maybe?

    Special:
    When the character is hit, 5% chance of double speed Haste and Fear cast on user with both lasting 1 round? So every now and then the character really does just bolt out away from the battle? Could completely swing the battle in the enemies favor one time and not have an effect the other. It also could be funny see your character just bolt out running for the hills.

    Granted, I really like random chance things like this.
     
  5. kuemper Gems: 31/31
    Latest gem: Rogue Stone


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    Kuemper's Bane

    Kuemper was a hermit residing on the outskirts of The Way Inn, near Waterdeep. Due to her ill-reguard of all people, she paid an obscene amount of gold for a mage to enchant this weapon for her. She never hit anyone with it; waving it around in a threatening manner served her well.

    Type: One handed
    Proficiency: Long Sword
    Damage: 1d6+2/+6 vs. Favored Enemy
    Speed Factor: 2
    Enchantment: +2
    Special: This long sword adds +4 to hit and damage to a ranger's favored enemy. While equipped, it negates the penalties of wielding two weapons.
    Useable: only by Rangers


    I don't know how feasible this is, but, hey, I was on a roll in the fiction writing area.
     
  6. Ofelix

    Ofelix The world changes, we do not, what irony!

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    Ofelix Halberd of Patriotism

    Ofelix was an adventure from the northen region of Fearûn. In a sense he was from tribe of ''barbarians'' that couldn't care less about strangers. Even when invader conquered his country. They couldn't force it's inhabitant to change language or religion. After sereval years of enslavement a group of warrior plan an all out attack to expell the invader. However the insurgy was defeated and in loyalty for his land he accepted death and was executed


    STATISTICS:

    Combat Abilities: Inflict greater damage to chaotic person
    THAC0: +2 bonus
    Damage: 1D10 + 2 / + 4 vs chaotic
    Damage type: Slashing, Piercing
    Weight: 8
    Speed Factor: 6? (normal for this type of weapon)
    Proficiency Type: Halberd
    Type: 2-handed
    Requires: 9 Strength
    Not Usable By:
    Druid
    Mage
    Thief
    Cleric
    Monk


    PS: Any reference on real life event are purely fictionaly and unintended :rolleyes:
     
  7. Firag Gems: 4/31
    Latest gem: Sunstone


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    Make Shoulder piece of armor like the bracers :p
    (only for the left shoulder)
    After the Great war in another Realm (unknow to us) Firag fall from the templer throne and leave the throne to his friend Throric, leaving for the border Realms , in this day everything he have disappear from the Realms except his left armor piece , nobody know what does but every mage in the templer army have copy of the shoulder . After
    Thoric goes to hunt his friend down , the Templers fall from Helm Hold and the shoulder disappear . Great mages have wear it and nobody know how the piece left in Forgotten Realms ...

    STATISTICS:
    Special : Magic Resistans 5%, Decrease spell casting time by 5 , Protect From Evil , Immune to Death Spells
    AC:6
    Weight : 20
    Only Usable by : Mages and Clerics
     
  8. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    @ THe Magpie: I think Bg2 has enough of movement altering items as it is, or?
    So free Action would suit the idea better.

    This would require a new spell effect made too. Maybe Fear's enough?

    @ Kuemper:
    Would it hurt if the Bane sword was a scimitar or some such instead? BG2 is just packed with Long Swords as it is already, no?
     
  9. The Magpie

    The Magpie Balance, in all things Veteran

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    Hmm... I contemplated the idea of a % Fear chance, but the point was to make a spear worth using, so it seemed a bit extreme, as it potentially makes it worthless. A hefty morale penalty accomplishes the same, almost, but isn't as seemingly random and unfair. It increases the character's odds of bolting if a battle is going badly, and that's what I was aiming for. Granted, I'm not sure if it can work as I intend, it might require some kind of inverse of the "Resist Fear" spell.

    There's no need to increase movement rate, IMHO, that's why I left it out. The +1 attack is pretty neccesary, though, as it's what makes the weapon stand out. Granted, there's already Arbane, Belm and the Scarlet Ninja-to, so you could argue it's OTT or whatever, but the spear's basic problem is its pitiful base damage. 1D6 is nothing, especially for a 2-handed weapon. Adding +1 attack seemed to make sense to get over this. Also, single-class druids lack attacks/round, so it's one way of rectifying it, as Belm generally gets given to a thief or used on a warrior's off-hand.
     
  10. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Granted, the extra attack is pretty necessary if we won't an item worth the while...
    I will look a wee on how to go around the morale boost; otherwise the item is pretty well balanced as it is , imho anyways...
     
  11. Goli Ironhead Gems: 16/31
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    Blade Of Crimson Cat


    Crimson Cat was perhaps the weirdest halfling ever lived. Not only was he a skilled warrior, but he also wielded this blade. Over three meters long as it is, one must wonder how it was possible for him to carry and, even more, wield it. Crimson Cat used the blade to fend of forces of evil, never stopping or straying from his path.
    Then, one day, he just disappeared. The blade was found some days later from a small village. No one knows the truth about his disappearance, althought many say that he went to challenge the Abyss itself.
    Regardless of the truth, this blade still serves it’s cause unquestionately. When it’s hilt is grasped, the blade will burst to a magical flame that burns evil fiercely. Also, it has an enchantment that enables the user to wield it, even thought it stays as heavy as ever.


    STATISTICS:
    Special:5% chance of Decapitating with each strike
    Procifiency: Bastard Sword
    Speed Factor:5
    Damage: 1D12+5+10 Fire against evil
    Damage: Type: Slashing
    Weight: 1
    Thac0: +3
    Enchantment:5
    Type:2-handed
    Requires: Nothing
    Not Usable By:
    Druid
    Mage
    Thief
    Cleric
    Monk


    This is a weapon used by a character in a story written by me. The Character was actually not Halfling, but that's closest thing possible. Perhaps the damage is little too much? Also, it's 2-handed, despite being a bastard sword (they can be wielded with 2 hands, can they not?), so 2-handed sprite should be used.
     
  12. Abdel - Bhaal Spawn Gems: 13/31
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    Here is a quick list of Bastard Swords and Battle Axes I have created. I could continue to post here or create one full list and send it to you directly olimikrig. Let me know.

    Abel’s Gift (Bastard Sword)
    This was a gift from an Arch-Mage Abel to his long time friend and protector Tangor. Abel enchanted this weapon so that Tangor would have the ability to defend Abel in a time of need, which happened to be all the time since Abel Wild Mage powers would summon quite a few pit fiends when they were not called upon.
    STATISTICS:
    Equipped effects:
    Protection from Evil
    +1 to AC
    THACO Bonus: +2
    Damage: 2D4+2
    Damage type: slashing
    Weight: 8
    Speed Factor: 6
    Proficiency Type: Bastard Sword
    Type: 1-handed
    Requires: 11 Strength
    Not Usable By:
    Druid
    Cleric
    Mage
    Thief

    Danar’s Darkblade of Shadows
    It is said that this sword was used by Danar a well known scout and guide. This blade was often in his hands before he left off for his scouting journeys. Little is known about the blade or what happened to Danar.
    STATISTICS:
    Combat Ability: Cast Invisibility once a day
    Equip Effect: +15% Hide in Shadows
    THACO Bonus: +2
    Damage: 2D4+2
    Damage type: slashing
    Weight: 7
    Speed Factor: 5
    Proficiency Type: Bastard Sword
    Type: 1-handed
    Requires: 11 Strength
    Usable By:
    Rangers Only

    Dink’s Knife (Bastard Sword)
    Dink a Fire Giant a traveler that used only a butter knife carved out a name within his kin. Dink and his knife took down many Fire Giants who dared thought he was joking about the power that his knife held. With the help of his knife Dink was able to quickly cool down those around him who laughed at his knife and those who thought he was not a great warrior. After a while Dink grew tired of defending him with such a tiny weapon and picked something of greater power and thus Dink’s knife was thrown into world and since that time no other news of Dink or his knife existed.
    STATISTICS:
    Combat Ability: Upon a successful Critical Hit +10 Ice Damage
    THACO Bonus: +3
    Damage: 2D4+5
    Damage type: slashing
    Weight: 8
    Speed Factor: 6
    Proficiency Type: Bastard Sword
    Type: 2-handed
    Requires: 12 Strength
    Not Usable By:
    Druid
    Cleric
    Mage
    Thief

    Silver Knight Sword of Blasting (Bastard Sword)
    This sword was created for one of the greatest unknown heroes of Fauren. This swords purpose was to assist the knight in taking down evil wizards quickly. The Silver Knight knew that to do such a task with a sword he would need his trusted weapon to be embedded with magical energy and this magical energy would have to strike the wizard quickly before he could cast his protection spells. After Silver Knights travel with also a not so well known wizard he has learned that one such magical energy that can strike it opponents quickly and has the ability of disturbing a wizard from casting most protection spells and that is why this sword is magically enchanted with this magical energy. Once Silver Knight had this weapon enchanted he took off to fight a lich, little did his wizard friend informed him that some magical protection spells are cast quicker than his swords magical energy. That of course was the last time Silver Knight was heard from. His magical entrusted sword however still exist and travels the land looking for a warrior foolish enough to take on a power mage who is well equip against this swords magical energy blast.
    STATISTICS:
    Combat Ability: Can cast Magic Missile 3 times a day (A total of 5 missiles cast)
    THACO Bonus: +3
    Damage: 2D4+3
    Damage type: slashing
    Weight: 7
    Speed Factor: 5
    Proficiency Type: Bastard Sword
    Type: 1-handed
    Requires: 11 Strength
    Not Usable By:
    Druid
    Cleric
    Mage
    Thief

    Elemental Sword of Chaos (Bastard Sword)
    This sword has been passed along to many warriors. None have been able to hold on to for to long before they either meet death or drop the weapon in fear of its power. This weapon power comes from how it was forged. The forging of this weapon took over 1,000 years. Each 100 years the weapon was enchanted with an element and with each enchantment the weapon power grew. The last enchantment on this weapon cause previous enchantments to act randomly when in the hands of a warrior. Some of the enchantments are useful. Other can be deadly not only to those hit but also to the warrior wielding this weapon. And that is why this weapon is passed on from warrior to warrior.
    STATISTICS:
    Combat Ability:Critical hit does +10 damage of Fire and Ice Damage
    Can cast Stone Skin Once a Day
    10% Chance of casting fireball on the target
    THACO Bonus: +2
    Damage: 2D4+2
    Damage type: slashing
    Weight: 5
    Speed Factor: 3
    Proficiency Type: Bastard Sword
    Type: 1-handed
    Requires: 10 Strength
    Not Usable By:
    Druid
    Cleric
    Mage
    Thief

    Axe of Shadow Stabbing (Battle Axe)
    This axe was used by an unusual Shadow Thief. He said this weapon allowed him to get up right behind his target and whack them into pieces without much trouble. Of course that was until he tried to take down his master, who was aware of this thief and took the necessary precautions. Now this axe of shadow stabbing has gone missing from the Shadow Thief guild.
    STATISTICS:
    Equipped Effects:
    +10% Hide in Shadows
    +10% Move Silently
    THACO Bonus: +2
    Damage: 1D8+2
    Damage type: slashing
    Weight: 5
    Speed Factor: 5
    Proficiency Type: Axe
    Type: 1-handed
    Requires: 10 Strength
    Usable By:
    Thief Only (Dual or Multi Class)

    Abdel’s Gift (Battle Axe)
    This was a gift from Abdel to Minsc for all the adventures these comrades been through. This weapon was finely crafted by Kogran a Dwarf that Abel and Minsc met on their adventures. Korgan knew a mage by the name of Edwin who would be able to magically enchant this weapon for Abdel. Upon meeting Edwin Abel knew any enchantments cast upon this weapon could be curse and thus Abdel threw the axe into the sewers when returning to meet his good friend and companion Minsc. Truth is that this weapon was in fact enchanted with a power that Abdel good friend Minsc would have greatly appreciated.
    STATISTICS:
    Equipped Effect: +2 to AC
    Combat Ability: +2 Fire and +2 Ice Damage
    THACO Bonus: +2
    Damage: 1D8+2
    Damage type: slashing
    Weight: 5
    Speed Factor: 5
    Proficiency Type: Axe
    Type: 1-handed
    Requires: 10 Strength
    Usable By:
    Minsc Only

    Divine Power Axe (Battle Axe)
    This axe was carried by a great warrior who often fought for the good of the world. His actions are embedded into this axe. The battles that he won in his travels enchanted this weapon. The warrior who carried this axe fell and the individual who knocked the warrior down did so only from behind. The axe remembers and therefore any who hold this axe will be protect from such sneak attacks.
    STATISTICS:
    Equipped Effect:
    When equipped cannot be backstabbed
    Wear gains 1st and 2nd level spells
    THACO Bonus: +3
    Damage: 1D8+3
    Damage type: slashing
    Weight: 5
    Speed Factor: 6
    Proficiency Type: Axe
    Type: 1-handed
    Requires: 9 Strength
    Usable By:
    Paladins Only
     
  13. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Please keep posting them here, that way I'll have all item suggestions gathered in one place...
     
  14. Falstaff

    Falstaff Sleep is for the Weak of Will Veteran

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  15. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    I know :)

    Tal mentioned it earlier, and I'm going to use this as reference, might even re-introduce some of the weapons suggested.

    Oh, and guys/girls! Feel free to call the item(s) "<user name>'s <insert name/weap type>"
     
  16. Abdel - Bhaal Spawn Gems: 13/31
    Latest gem: Ziose


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    I decided to see what was out there for weapons in the link and I have to say some of those weapons/items are way over powered, if not all of them. You might find one maybe two to use if this weapon pack is meant for balanced magical items.
     
  17. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Or, I could re-balance some of them ;)
     
  18. Felinoid

    Felinoid Who did the what now? ★ SPS Account Holder

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    The one thing I'd really like to see is an un-nerfed Armor spell. The only problem is getting the duration to depend on damage. Unfortunately, all I can think of off the top of my head is making the effect permanent, or I'd do it myself. :nolike:
     
  19. Abdel - Bhaal Spawn Gems: 13/31
    Latest gem: Ziose


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    Here are a few more items. I love Dink's Briefs. I don't believe I actually decided to release that special set of Chain Mail.....

    Abel’s Glove of Arcane Magic
    These gloves were once worn by a fierce and fiery mage known as Abel. His power was great and came from all sorts of magical items which he either created or stolen off some other power mage. Rumors told that these gloves were worn by Abel as he used all his magical energies and some how were granted magical properties not often heard off for simple looking garments. Abel love for magic eventually caught up with him and ended his life for his love often brought about evil and unthinkable fiend. And as the story goes he was slain by one he brought forth.
    Equipped Ability:
    +2 AC
    Doubles 1st and 2nd level spells
    One extra 3rd, 4th & 5th level spells
    Usable by:
    Single Class Mage Only

    Bracers of Abdel
    These Bracers were worn by a great Ranger Abdel who traveled the land in search of his father. These Bracers never came off Abdel and when in battle it seemed as if the bracers would absorb a portion if not all of the damage direct at him. As time passed Abdel grew old and no longer continued his search, seeing that chances of his father living was inevitable. Rumor has it that Abdel was buried with these Bracers and his decaying body still adorns them.
    Equipped Ability:
    25% Reduction in physical and magical damage
    +1 AC
    Weight: 2
    Usable by:
    Fighter
    Paladins
    Rangers

    Bracers of Titanium
    These are one of the rarest defense Bracers every created by Oracle. Oracle known for providing magical protection to his comrades in arms and sometimes his foes by accident created these bracers as his last defense. Although he never truly was able to adorn these magical bracers rumor told that the person in whom he upset got to him before he had a chance to equip the bracer.
    STATISTICS:
    Equipped Ability: +3 AC
    Weight: 2

    Courage Band
    This band was worn by a warrior who went out of his way to hunt dragons. His fearlessness often made those around him feel well protected. However due to this warriors lack in actual fighting skills his death became him quickly upon the first true dragon he fought. The dragon that slain this young and fool hardy warrior made sure that theses bands would only be found upon his dead body for he feared a true warrior one day might actual acquire these bands and be able to hunt dragons without fear.
    STATISTICS:
    Equipped Ability: Immune to Fear Spells and spells affecting morale
    Weight: 2
    Not Usable by:
    Bard
    Druid
    Mage
    Thief

    Fire Bands
    This set of bands was forged in the hottest lava pits. These bands when worn seem to radiate a faint glow of red around the users. The first warrior ever to posses these bands was often seen throwing fire oils around his own feet and most times came out without a slight hint he was hit by fire. However one time the bands failed this warrior and upon being hit with flames he let loose a massive amount of fire oils which lead to his death.
    STATISTICS:
    Equipped Ability: 50% Protection from fire
    Weight: 2
    Not Usable by:

    Gauntlets of the Silver Knight
    Known for his hatred of Evil Wizard the Silver Knight asked his not so known friend the Wizard to enchant these items to give him protection against magic. Unfortunately the Silver Knight took off long before his not so known friend the Wizard could finish these gauntlets and from stories Silver Knight was slain by a very power Evil Lich.
    STATISTICS:
    Equipped Ability: 25% Magic Resistant
    Weight: 5
    Usable by:
    Fighter
    Wizard Slayer

    Shadow Gloves
    These items were once worn by the infamous shadow thief, Slickly Fingers. Slickly was not known for much other than always being able to provide his Guild Master more than 100gp of valuables each.
    STATISTICS:
    Equipped Ability:
    +25% Picket Pocket
    +25% Open Locks
    Weight: 2
    Usable By:
    Thief Only

    Woodland Bands
    These items are created for the left over fines of entanglement spells cast by the first ever Great Druid. These bands allow nature healers abilities not normally allowed to them and slow the enemies if needed.
    STATISTICS:
    Equipped Ability:
    Can cast one magic user spell per a Druid Spell Level
    Combat Abilities: Can Cast Entangle 2/day
    Weight: 2
    Usable By:
    Thief

    Dink’s Briefs – Abel Chain mail of Cold Protection
    Dink the powerful fire giant lost a set of specially woven briefs that was design to keep his hot temper in control and protect Dink from any form of cold attack. However one day when Dink was out taking care of some business his briefs was stolen from him. This armor is made from the Dink’s brief. The thief that took these didn’t realize he could sell these items so he sold them to a Mage, Abel who loves to create unique and power magical items. STATISTICS:
    Equipped Ability:
    50% resistance to Cold
    25% resistance to Fire
    Armor Class: 4
    Weight: 40
    Requires: 8 Strength
    Not Usable By:
    Druid
    Mage
    Thief

    Tangor’s Mystical Chain
    This chain mail was once adorned by Tangor, Abel protector. This chain provided Tangor the ability to with stand most of the arcane miscast spells Abel would cast. This along with Abel’s gift was Tangor most prized possession however Tangor and Abel both died at the hands of a not so friendly summon fiend.
    STATISTICS:
    Equipped Ability:
    25% resistance to Physical and Magical Damage
    25% resistance to Cold and Fire
    Armor Class: 3
    Weight: 30
    Requires: 8 Strength
    Not Usable By:
    Druid
    Mage
    Thief

    Minsc Gift
    Minsc the not so wise or bright Ranger gave this to Abdel during their journey together. Minsc however forgot that Abdel preferred leather armors and never wore this highly magical armor. This armor magical abilities were never found out by Abdel or Minsc since neither one ever put the suit of armor on. One night when resting Minsc and Abdel was attacked this armor was robbed from their possession. Minsc being the brave warrior tried to track down this armor but to his surprise no luck.
    STATISTICS:
    Equipped Ability:
    Stealth skills active
    10% Magic Resistance
    Armor Class: 2
    Weight: 30
    Requires: 8 Strength
    Usable By:
    Rangers Only
     
  20. Disciple of The Watch

    Disciple of The Watch Preparing The Coming of The New Order Veteran

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    Dagger of the Order of The Scorpion

    This vile adamantine blade is rumored to be the legendary weapon of Shadow Scorpion, one of the grandmasters of the order of the Scorpion. Based in the Plane of Shadow, they were a ruthless guild of assassins said to be related to the legendary Dying Light. They used a special type of venom who was said to be the one of the Scorpion Lord, a minor deity the clan worshipped. The efficacity of this venom was shocking, paralyzing the victim, fearfully living his/her last moments. They would leave a small scorpion made of dark matter as their signature.

    How did the weapon came to leave Shadow Scorpion's grip was never known... some say that internal conflicts between the grandmasters of the Order of the Scorpion and those of the Dying Light led to a bloody, decimating war between the two clans, while some other stories say that after the mysterious disappearence of the Scorpion Lord, the order was dissolved, and relics of the clan were casted into another plane... how did they found its way to the material plane remains a mystery.

    Stats:
    Damage: 1D4 +2
    33% chance of paralyzing target for 2D6 rounds
    Poison: 15 damage over 15 seconds
    Thac0:+2
    1 extra attack per round
    Usable by: Assassin
    Weight: 2
    Requires: 5 strength
     
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