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The Great Whale Road - Combat Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 4, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Great Whale Road got a combat update - here's the trailer:


    Hello Everyone!

    The long awaited combat update is finally here and we're really excited to share it with all our players.

    While redesigning the combat system, we paid close attention to all your feedback to assure this was the game we wanted to make and you wanted to play. No more timer! No more shuffling cards in search of heroes to deploy! Warcries galore!

    As it's very common with big changes, some new issues might arise, so please let us know of any problems you encounter on our forum's support section!

    We've made quite a lot of changes under the hood, so here's a list of the most noteworthy. Thank you and we hope you enjoy this new update!
    • Added a new hero: Widukind.
    • Deploying characters is now linked to their Loyalty. The more loyal they are, the quicker you can bring them into battle.
    • New combat objective: Kill them all!
    • Timer has been removed from combat, you can now die as slowly as you want.
    • Each Hero has 3 Warcries they can use from the start.
    • Using Warcries now costs Warcry Points. You start combat with a pool of points to spend, and you can gain more by defeating enemies.
    • Completely new weapons, with Damage Ranges and Critical Hits.
    • Slash, Blunt and Pierce attack types have unique properties.
    • The Blocking stance will always defend hits as long the character has Defence Points.
     
    Last edited by a moderator: Dec 4, 2016
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