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The Outer Worlds - Tim Cain and Leonard Boyarsky Interview @ PC Gamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 14, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PC Gamer interviewed Tim Cain and Leonard Boyarsky - they still try to get better in making RPGs:

    [​IMG]

    The creators of The Outer Worlds on learning to make better RPGs

    Our full interview with Tim Cain and Leonard Boyarsky about Fallout, making mistakes, and Obsidian's RPG heritage.

    I recently visited Obsidian Entertainment to see the studio's new RPG The Outer Worlds, which I called a blend of Firefly and Fallout. It may look like the space cowboy version of Bethesda's recent Fallout 3 and Fallout 4, but its roots run deeper than that: lead developers Leonard Boyarsky and Tim Cain created Fallout together in the 90s, along with other famous PC RPGs like Vampire the Masquerade: Bloodlines.

    You can read a lot more about The Outer Worlds in my feature, but I also talked to Tim and Leonard about their careers making RPGs, and how that experience and working at Obsidian is affecting this new game. Here's what they had to say.

    Wes Fenlon, PC Gamer: Tim, did you sort of have an inkling of what this game was going to be before Leonard came over to Obsidian from Blizzard, or did you form the idea together?

    Tim Cain: I had no idea what it was going to look like. We had not picked any art style. We knew it was going to be sci-fi.

    Leonard Boyarsky: Obsidian asked Tim to make a new IP and Tim reached out to me, because we complement each other really well in terms of what we're good at and what we're not good at, and just kind of went from there. We knew going in that we wanted it to be a space opera-y kind of thing. We hadn't really done that before. We'd done post-apocalyptic, we did Vampire, and Arcanum, steampunk fantasy.

    Even before we had the art style, I definitely knew that it was going to be another one of these kinds of alternate history, weird things that most other people wouldn't try to tackle. I think it's more prevalent now, but back when we did Fallout, people didn't quite get the 1950s post-apocalyptic thing right out of the gate. They weren't quite sure what to what we were talking about.

    [...]
     
    Last edited by a moderator: Dec 15, 2018
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