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The Rules of Pool of Radiance

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 14, 2000.

  1. NewsPro Gems: 30/31
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    (Originally posted by Nazgul)

    By Chuck Yager, Associate Producer, Pool of Radiance: The Ruins of Myth Drannor

    With the release of the new rules in August, players got to see how much D&D had changed to adapt to a new age and yet still retain its flavor from the "good old days." Many new rules became available for players to explore and we were thrilled to be able to incorporate a host of these new changes into Pool of Radiance: Ruins of Myth Drannor.

    One of the first things we implemented were the new feats associated with the different classes and races in the game. Bearing in mind that Pool of Radiance II started as a second edition game and was converted over to conform to the new rules, we had to make some hard choices about what we could and could not implement on this front. Feats were a no-brainer -- they had to be in, but how many and which types was another matter.

    Because the game supports the bulk of the exciting new D&D rules, it allows players to explore the translation from tabletop gaming to computer gaming while still maintaining the integrity of D&D and Forgotten Realms world. Look for it in Spring!

    You can find the full article here.
     
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