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Thea 2: The Shattering - Day/Night Cycles

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 12, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Day/Night cycles will be back in Thea 2: The Shattering:

    Day/Night cycles
    Today I wanted to share one bit I've been working on recently - day/night cycles.

    Those of you who have played Thea: The Awakening surely remember that one of the game's features was a day/night cycle that affected visibility and difficulty. We've decided to keep this element in Thea 2: The Shattering as well. An opportunity to work on this bit appeared after Khash has added handling of specular maps into his terrain and water shaders this week. So to test how things work, I played a while with different light setups and thought it would be cool to put together a switchable animation with a set of lights that would show the day/night cycle. After two days of trying to get the light and shadows right (being fairly new to different lighting settings), here's a short video showing the progress...​
     
    Last edited by a moderator: Mar 12, 2017
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