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Throne of Bhaal Developer Diary

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 20, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    Gamespy has posted its final segment of the Baldur's Gate II: Throne of Bhaal developer diary. Alan Miranda's article brings you final thoughts on the development of the game by team members, including Lead Programmer Mark Darrah, Lead Designer Kevin Martens, Scott Langevin of QA, and others.

    Well, it's been a very fun-packed 8 months! From the initial design stages to holding the final gold candidate of Throne of Bhaal in our hands, all of us have really enjoyed working on this final chapter in the Bhaal saga. With the process so streamlined after two full games and an expansion pack, our tasks were relatively straightforward. This does not translate into being easy -- oh no, games require too much to be termed that way. One of the greatest challenges was managing to accommodate everything we wanted to give our fans within the confines of a single-CD expansion pack. I can honestly say that there were times when we became a little apprehensive at all the stuff we'd created and how it was going to fit. But in the end our programmers figured out a few very clever solutions, and that one CD is literally about to explode with Baldur's Gate goodness! I mean, with a 30-50 hour estimated play time, this expansion rivals other full game releases out there.

    Read the rest here.
     
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