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Torment: Tides of Numenera - Cut Companions

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 28, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Here's an answer on Reddit for why some originally planned content has been cut from Torment: Tides of Numenera:

    Hey all,

    The companion roster has been slightly reduced from our initial plans. Throughout development on Torment, our philosophy has always emphasized depth and reactivity in our storyline and in our characters. We know you would not be satisfied with anything else. During development, we found that the more far reaching and reactive our companions were, the better they felt and the more justice it did to the original Planescape: Torment. This trade-off meant we were able to add more companion conversations, banter, voice-over, quests, and story endings. We did not want to leave some companions feeling shallow, with storylines that felt incomplete, or be forced to shove them into the late game.

    That said, we certainly haven't shut the door on Torment's development. We still have a lot of early work done on other companions and are open to continuing to work on the game. We can say that any DLCs or expansions that we put out will always be free to our backers of that game, so there is no need to worry about paying for any additional content in Torment.

    As for the Oasis, that is still represented in the game, and as some of you have pointed out, we've shown it several times before in screenshots and media.

    You may have noticed we've been showing off the Bloom a lot lately, and that's no coincidence. Despite being one of the earliest locations we showed, the Bloom was originally intended to be smaller than it ended up being. Though we initially planned for the Oasis to be our second major story hub, over time our fascination with the Bloom's darker, more Tormenty feel, led to it being recast as the game's second major city hub instead. We felt creatively this was the right thing to do, and the change did not shorten the gameplay experience.

    As a result, the Oasis ended up taking on a smaller role, but you will still be able to visit it during the game.

    (Also, I'd suggest you avoid reading the achievements. There are some significant plot points in there, and with such a story-focused game we'd hate to see you spoil it!)​
     
    Last edited by a moderator: Jan 28, 2017
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