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Underworld Ascendant - A New Look

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 23, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The latest Stygian Sentinel newsletter shows us the graphical improvements being made to Underworld Ascendant.

    As you know, we've been focusing our efforts on The Challenge of Ishtass, where the player is first introduced to the bevy of choices available to them with Underworld Ascendant's player-authored Improvisation Engine gameplay.

    We're happy to report that we've progressed into the bug-fixing and polish phase. The team has been feverishly addressing gameplay feedback by Paul and Warren. It's been at times challenging work, but we've been making tangible progress on combat, stealth, magic, AI, and more.

    A New Look at Underworld Ascendant
    We're deep in the thick of it all, so for this month's update we have a much-requested look at our art director Nate (BioShock, The Last of Us) Wells' latest headway on upping our visual bar.

    The areas pictured below are still receiving additional polish, lighting, and VFX passes, but we hope you'll agree that they've come far since we first showed them off.​
     
    Last edited by a moderator: Mar 24, 2017
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