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What do you want PoE2 to be like?

Discussion in 'Pillars of Eternity 2: Deadfire' started by Taluntain, May 18, 2016.

  1. Shardnax Gems: 6/31
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    That may be so but not releasing products certainly isn't going to help the situation any.

    It's been too long for me to remember specifics. Just a general sense of dullness and feeling somewhat disinterested sometime during the second half of the game or so.
     
  2. Keneth Gems: 27/31
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    That would require people actually wanting to use the system in a game and being someone that Hasbro trusts enough to make a good game with the license. Think, how many good D&D games have been released in the last decade? Neverwinter Nights 2 was... sort of successful. Everything else was basically a flop. DDO and Neverwinter have managed to achieve a very moderate amount of commercial success on the MMO market, but the most successful offline games were iOS games that don't even use the system.

    I'm okay with letting it die. It's just not a very good system for video games. It never has been. Variety is a good thing.
     
  3. Shardnax Gems: 6/31
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    I was actually referring to the tabletop stuff, as releases have been pretty sparse as far as I know. I can only speculate without knowing specifics on how Hasbro operates and handles licensing. Given the direction MTG has been going in the last few years, and the release of BGEE/etc, I don't think very highly of Hasbro or WotC right now.

    I wouldn't call it bad either, it mostly comes down to implementation and tweaking things to make it more suitable. What other tabletop game systems are implemented in video games and are all around better? Game systems aside, D&D has a wealth of settings and characters to draw on.

    I don't think D&D is perfect but I'd be sad to see it all go with a wimper; especially the settings.
     
  4. Keneth Gems: 27/31
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    No idea. I stopped caring when they ditched 3E.

    There are plenty of role playing games that are flat out better than D&D, especially for use in video games. In fact, it's probably the majority. But they don't use them in video games because they're tabletop systems and they're made for tabletop play in mind. Regardless of how well suited they might seem to be, you're almost always better off with a custom system in a video game. Of course, you can make changes to the system to make it a better fit, but at what point do you stop and say, "Hey, I don't think that's D&D anymore."

    And just to be clear, all of the existing implementations of D&D in video games are pretty abysmal. Playable, to be sure, but there's not one D&D game out there that doesn't make me wonder why they bothered with it in the first place. Horribly imbalanced, with a plethora of worthless mechanics and other tabletop ballast, desperately trying to reconcile staying true to the original system and making the game actually enjoyable.

    Yes, it does, and they basically dropped all the interesting ones. FR is all well and good, but it's one of the most boring and generic fantasy settings you can find. If they were more keen on developing the niche settings, I'd be sad to see it go, but they won't even sell a license to people who wish to use those settings (e.g. Planescape, Spelljammer, etc.).

    There are dozens of amazing and well-developed RPG settings out there. Hell, Monte Cook's been making new settings for Cypher like his life depends on it (which it sort of does). D&D doesn't really have much of anything to offer at this point, aside from a recognizable brand name.
     

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