View Full Version : Neverwinter Nights 1 & 2 - Toolsets & Fan Modules


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  1. How many will download the beta?
  2. Module Ideas
  3. Setting Monsters As Guards
  4. NWN Toolset Beta Released
  5. NWN Portrait Gallery?
  6. How to set a start point for the crypt?
  7. Fan Based Tilesets!
  8. Post your screenshots!
  9. Updated Spell list
  10. Toolset FAQs
  11. Toolset Beta Error
  12. How about a NWN screenshot contest?
  13. House re-skins
  14. Easy to get Toolset?
  15. Item showing
  16. Making Weapons
  17. Has anyone used the toolset yet?
  18. My very first module
  19. Exporting items...
  20. Was working, now is black screen?!
  21. How do I make shops etc. ?
  22. Toolset difficulty
  23. Help! How do I make .. work?
  24. Scripts for Conversations: Abilities...
  25. True Happiness: Module Corruption
  26. Object color?
  27. How do I do this?
  28. What modules are you currently working on?
  29. The Floaty text?
  30. NWN Scripting Reference
  31. Start Location
  32. Help Converting PnP to NWN
  33. Scripting
  34. Toolset Speed?
  35. Help with henchman?
  36. Commoners and the like
  37. New HAK tilesets?
  38. Random encounters?
  39. Party based games from the toolset?
  40. Creating monster images
  41. + Post Working Scripts Here! +
  42. Respawn thingy
  43. Pre-complied scripts guide?
  44. Would you rather make mods or play the game?
  45. Where should I put my new desert tileset?
  46. Conversation
  47. Those new tiles, worth building with?
  48. How to create a Subrace?
  49. Variable scope and general script syntax
  50. Call for play-testers
  51. To Speak or to ActionSpeak
  52. The Item thing
  53. Models and skins on Sorcerer's Place
  54. Making the NPC's hold the items I give them.
  55. Conversation help
  56. "World Builder Guide?"
  57. Conversations and Scripting
  58. Starting equipment
  59. creating merchants
  60. armour-making question
  61. Object Activate/Deactivate
  62. Which modules are you working on?
  63. Do you like Drizzt as a playable henchman in my module?
  64. Disease Help
  65. New Spells
  66. Does anybody know how to make a Hakpak?
  67. Item required level
  68. Secret and/or Hidden Doors/Items
  69. conversations with corpses
  70. Teleporting
  71. henchmen
  72. Can't host game
  73. POLL: What type of modules do you prefer?
  74. Keen
  75. Sleeping NPC
  76. Prostitute
  77. General questions, please answer what you can
  78. Who's tried BrainFrameNWN downloadable from SP?
  79. Cross Planar Module
  80. How can I disable nights and make an area extremly foggy?
  81. Warbands?
  82. Ohhhhohohoo
  83. Toolset+Patch=some questions
  84. Just playing around....
  85. Tokens and scripts
  86. My own stone of recall?
  87. Making Waypoints
  88. Why does toolset crash?
  89. Tolkien modules
  90. WoT modules/persistent worlds?
  91. Test play my first mod...
  92. Module construction tutorial
  93. Good half-finished module up for grabs
  94. Module-Custom Portraits
  95. How do you import .erf files...
  96. Erran's Tip
  97. HCR help
  98. Portraits
  99. Official NWN mod/expansion speculation
  100. henchmen
  101. How to make a merchant?
  102. Patch 1.25 - Beware!
  103. Amazing Metallic Skins for your characters
  104. How do I make a PvP score board?
  105. item coding, yeah how?
  106. How to make doors?
  107. Waking up?
  108. the well known "super weapon"
  109. Vertical Transitions / Gopher's Grappling Gear
  110. POLL: What shall my new module be...
  111. Custom content with 3dsmax 3
  112. Scripting made easy?
  113. How to make a portal?
  114. POLL: TSotSoFS - to Hak or not to Hak?
  115. Where to start?
  116. Anyone interested in doing a mod that will eventually get built for real?
  117. Nv Vault
  118. Customized Armour
  119. *Module Update* : Name change?
  120. triggered creatures leave treasure
  121. I wanna write a note!
  122. Level Restrictions on items
  123. pull a rope - open a door...
  124. Some introduction dialogue
  125. I am looking for a HAK, and I was told to post here...
  126. Burning Men
  127. PC name
  128. Posing NPC's
  129. Door Locks
  130. Knives/short swords like that Legolas uses in NWN?
  131. Threeway conversation
  132. Is there an faq for newbie "Mod makers"?
  133. How to import new weapons?
  134. Toolkit Question about items like swords n' stuff
  135. Perfect Monk Gear
  136. conversation loops
  137. Names
  138. Plot wizard bug
  139. NWN additional henchmen add-on
  140. Dissapearing
  141. Intermediate creature design issues
  142. Importing items
  143. Best User Created Modules.
  144. *Module Discussion* - Gopher, Uytuun and Thorin's Mod.
  145. Global Variables
  146. Don't know if it's been done or not
  147. Importing items again
  148. Shell's excellent idea
  149. Error
  150. new faces?
  151. Random Areas
  152. How Do I Save Items Along With My Character?
  153. More character customisation in mods...
  154. Looking for a particular mod...
  155. Would you play this kind of mod?
  156. emote problems
  157. Downloading my First Module
  158. Using custom portraits in toolset
  159. what shall my new PvP module be
  160. ATS\CheatStopper
  161. New races for NWN
  162. Druid neutrality, need hlp
  163. Model Help Needed
  164. Forum Guidelines, Information & Mod Lists - Read before posting!
  165. Scripts
  166. Snowglobe!
  167. New areas
  168. Questions.
  169. NWN custom mods
  170. Some questions
  171. Using Haks in the Official Campaign?
  172. Haks that add bodyparts...
  173. Klauth voice set
  174. Camera angle
  175. Camera angle
  176. Can you recommend some good modules?
  177. Scripting question: ActionCastSpellAtLocation
  178. Your preferences with hak paks...?
  179. What would you like to see in your next module?
  180. other orcs nedeed
  181. Where do I start to make my own monster?
  182. Help with Merchants and Doors
  183. The thieves guild
  184. Scriptguide, in Laymens' Terms?
  185. "Company Of Thieves".
  186. Recall stones!
  187. Prestige Class Wizard
  188. Worthwhile modules
  189. A newbie scripting question
  190. Creating NPCs
  191. Corpses
  192. erf.files in Dragonfist Hackpack
  193. Mega-Monk
  194. How do I use hak files?
  195. NWN Module
  196. Make Your Own Prestige Class!
  197. How do you delete modules?
  198. Spell Caster NPC Behavior
  199. Installing haks
  200. Weapon level requirements
  201. great new modules?
  202. Maze Walls
  203. I can't open my module
  204. Dragon Lance Adventures
  205. to kill a thief...
  206. conversation.
  207. can my friend play a mod I make?
  208. Hacktastic gone forever?
  209. Help with Henchmen, Please
  210. Guess who's coming to dinner?
  211. Simple scripting problem
  212. "Mods of other games"
  213. Single-player modules that aren't RPG/adventure
  214. Cool Tileset: Tir Na N'Og
  215. Looking for experienced builders
  216. Best Single-Player Mods
  217. Lightings in Toolset?
  218. New Spells!
  219. Installing.
  220. Multiple tilesets in one area?
  221. Endless Labyrinth...akkkk
  222. New models by the City of Doors Initiative
  223. toolset graphics issue
  224. Custom Portraits For NPCs??
  225. Starting Location
  226. What modules to play?
  227. Mod Problems
  228. Baldur`s Gate Dialogue to help convert to NWN
  229. "Returning" property?
  230. Toolset guide for idiots
  231. Help Modifying Henchmen
  232. Infernal Crown
  233. Problems about a script
  234. Scripting Possibilies for bars
  235. Start a conversation with a Placeable? Possible?
  236. Two questions about new spells
  237. Some Scripts
  238. NPC that attacks an Object, possible?
  239. Conversation question
  240. How to create a Smith?
  241. How to create an Henchman?
  242. Big problem with scripting
  243. NPC interacting with placeables?
  244. Skill check script question
  245. How to make a hostile NPC friendly
  246. Black company module
  247. NPC appearence question
  248. a true bag of holding?
  249. Exporting Weapons textures, possible?
  250. POLL: BlackCompany module